m (→Durability) |
Peace'n Hugs (talk | contribs) (date is pointless for this) |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNVOWB |
+ | |games =FNVOWB |
− | |image =LAER.png |
+ | |image =LAER.png |
− | |icon =L.A.E.R. icon.png |
+ | |icon =L.A.E.R. icon.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |skill req =75 |
+ | |skill req =75 |
− | |strength req =4 |
+ | |strength req =4 |
− | |damage =65 |
+ | |damage =65 |
− | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robots]]<br />+20 damage against [[power armor]] (excluding [[NCR salvaged power armor|NCR power armor]]) |
+ | |other effect =+50 damage against [[Fallout: New Vegas robots and computers|robots]] {{Verify|type=cite}}<br />+20 damage against [[T-51b power armor (Fallout: New Vegas)|power armor]] (excluding [[NCR salvaged power armor|NCR power armor]]) {{Verify|type=cite}} |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =2.5 |
+ | |attack shots/sec =2.5 |
− | |min spread =0.08 |
+ | |min spread =0.08 |
− | |crit dmg =15 |
+ | |crit dmg =15 |
− | |crit % mult =1.5 |
+ | |crit % mult =1.5 |
− | |perk1 =Laser Commander |
+ | |perk1 =Laser Commander |
− | |perk1 mult =0.15 |
+ | |perk1 mult =0.15 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |perk7 =Ain't Like That Now |
+ | |perk7 =Ain't Like That Now |
− | |perk7 attsec mult=0.2 |
+ | |perk7 attsec mult =0.2 |
− | |ammo =Microfusion cell (Fallout: New Vegas) |
+ | |ammo =Microfusion cell (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =20 |
+ | |clip rounds =20 |
− | |reload time =3 |
+ | |reload time =3 |
− | |ap =32 |
+ | |ap =32 |
− | |hp =75 |
+ | |hp =75 |
− | |repair =LAER<br />[[Jury Rigging#Energy rifles (other)|Energy rifles (other)]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =LAER<br />[[Jury Rigging#Energy rifles (other)|Energy rifles (other)]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =4 |
+ | |weight =4 |
− | |value =8000 |
+ | |value =8000 |
− | |baseid ={{DLC ID|00b9cf}} |
+ | |baseid ={{DLC ID|00b9cf}} |
}}{{Games|FNVOWB}} |
}}{{Games|FNVOWB}} |
||
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==Characteristics== |
==Characteristics== |
||
− | The LAER resembles a mix of many existing energy weapons; the barrel looks like the [[Pulse gun (Fallout: New Vegas)|pulse gun]], the [[Microfusion cell (Fallout: New Vegas)|microfusion cell]] is held in a basket on the bottom like a [[Plasma rifle (Fallout: New Vegas)|plasma rifle]], the stock is similar to a [[laser rifle (Fallout: New Vegas)|laser rifle]], and it displays |
+ | The LAER resembles a mix of many existing energy weapons; the barrel looks like the [[Pulse gun (Fallout: New Vegas)|pulse gun]], the [[Microfusion cell (Fallout: New Vegas)|microfusion cell]] is held in a basket on the bottom like a [[Plasma rifle (Fallout: New Vegas)|plasma rifle]], the stock is similar to a [[laser rifle (Fallout: New Vegas)|laser rifle]], and it displays vacuum tubes similar to a [[recharger rifle]]. It also offers very high damage (on par with the [[plasma caster]]) for low ammunition consumption making it a great all-round weapon. |
− | + | Drawbacks of this weapon include its low critical hit damage and low item HP, so the player may have to rely on the [[Jury Rigging]] perk or [[weapon repair kit]]s, especially if using over or max charged ammunition. It's worth noting that it has a very high spread for an energy rifle, equivalent to the [[laser RCW]], limiting its usefulness at longer ranges. |
|
When compared to its variant, [[Elijah's advanced LAER]], the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower. |
When compared to its variant, [[Elijah's advanced LAER]], the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower. |
||
===Durability=== |
===Durability=== |
||
− | The LAER can fire a total of about 370 times using standard cells, the equivalent of 19 reloads, or |
+ | The LAER can fire a total of about 370 times using standard cells, the equivalent of 19 reloads, or 14 reloads when modified with the auxiliary recharger chip, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
+ | {{Durability table |
||
− | {| class="va-table va-table-center" |
||
+ | | game =FNV |
||
− | ! rowspan= "2" | Ammunition type |
||
+ | | ammo =Microfusion cell (Fallout: New Vegas) |
||
− | ! colspan= "2" | Unmodified |
||
+ | | hp =75 |
||
− | ! colspan= "2" | W/ capacity mod |
||
+ | | ammo use =1 |
||
− | |||
+ | | clip rounds =20 |
||
− | |- |
||
⚫ | |||
− | ! Shots |
||
− | ! Reloads |
||
− | ! Shots |
||
− | ! Reloads |
||
− | |||
− | |- |
||
− | | Standard |
||
− | | 370 |
||
− | | 19 |
||
− | | 370 |
||
− | | 15 |
||
− | |||
− | |- |
||
− | | Bulk |
||
− | | 436 |
||
− | | 22 |
||
− | | 436 |
||
− | | 17 |
||
− | |||
− | |- |
||
− | | Optimized |
||
− | | 336 |
||
− | | 17 |
||
− | | 336 |
||
− | | 13 |
||
− | |||
− | |- |
||
− | | Over charge |
||
− | | 245 |
||
− | | 12 |
||
− | | 245 |
||
− | | 10 |
||
− | |||
− | |- |
||
− | | Max charge |
||
− | | 145 |
||
− | | 7 |
||
− | | 145 |
||
− | | 6 |
||
− | |||
⚫ | |||
===Modifications=== |
===Modifications=== |
||
− | * [[LAER mod - auxiliary recharger chip]] - |
+ | * [[LAER mod - auxiliary recharger chip]] - recycles one round per four shot. |
− | * [[LAER mod - prismatic lens]] - |
+ | * [[LAER mod - prismatic lens]] - splits the beam into three beams increasing total damage by 30% similar to the [[Laser rifle beam splitter]]. |
==Variants== |
==Variants== |
||
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{{clear}} |
{{clear}} |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =energy weapons |
||
− | ! Dmg /Shot |
||
+ | |name1 =LAER |
||
− | ! DPS |
||
+ | |ammo use1 =1 |
||
− | ! ATT /sec |
||
+ | |ap1 =32 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =2.5 |
||
− | ! Spread |
||
+ | |clip rounds1 =20 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =1.5 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =15 |
||
− | ! Shots in V.A.T.S. |
||
+ | |damage1 =65 |
||
− | ! Mag |
||
+ | |dlc1 =fnvowb |
||
− | ! WG |
||
+ | |hp1 =75 |
||
− | ! AP Cost |
||
+ | |min spread1 =0.08 |
||
− | ! DMG /AP |
||
+ | |mod ammo use1 =.75 |
||
− | ! Durability |
||
+ | |mod damage1 =19.5 |
||
− | ! Value |
||
+ | |mod projectiles1 =3 |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
||
+ | |mod value1 =5500 |
||
− | |||
+ | |projectiles1 =1 |
||
− | |-style="background:#E8E8A2;" |
||
+ | |skill req1 =75 |
||
− | | [[LAER]] |
||
+ | |strength req1 =4 |
||
− | | 65 |
||
+ | |value1 =8000 |
||
− | | 162.5 |
||
+ | |vats attacks1 =1 |
||
− | | 2.5 |
||
+ | |weight1 =4 |
||
− | | 1 |
||
⚫ | |||
− | | 0.08 |
||
+ | |ammo use2 =1 |
||
− | | x1.5 |
||
+ | |ap2 =32 |
||
− | | 15 |
||
+ | |attack shots/sec2 =2.75 |
||
− | | 1 |
||
+ | |clip rounds2 =15 |
||
− | | 20 |
||
+ | |crit % mult2 =1.5 |
||
− | | 4 |
||
+ | |crit dmg2 =15 |
||
− | | 32 |
||
+ | |damage2 =65 |
||
− | | 2.03 |
||
+ | |dlc2 =fnvowb |
||
− | | 370 |
||
+ | |hp2 =50 |
||
− | | 8000 |
||
+ | |min spread2 =0.08 |
||
− | | Energy Weapons:75 Strength:4 |
||
+ | |mod ammo use2 =.75 |
||
− | |||
+ | |mod damage2 =19.5 |
||
− | |- |
||
+ | |mod value2 =5500 |
||
⚫ | |||
+ | |projectiles2 =1 |
||
− | | 65 |
||
+ | |skill req2 =75 |
||
− | | 178.8 |
||
+ | |strength req2 =4 |
||
− | | 2.8 |
||
+ | |value2 =8500 |
||
− | | 1 |
||
+ | |vats attacks2 =1 |
||
− | | 0.08 |
||
+ | |weight2 =4 |
||
− | | x1.5 |
||
⚫ | |||
− | | 15 |
||
− | | 1 |
||
− | | 15 |
||
− | | 4 |
||
− | | 32 |
||
− | | 2.03 |
||
− | | 245 |
||
− | | 8500 |
||
− | | Energy Weapons:75 Strength:4 |
||
⚫ | |||
==Locations== |
==Locations== |
||
− | Seven |
+ | Seven LAERs can be found in total: |
− | * One can be found in the [[Big MT north tunnel]], toward the |
+ | * One can be found in the [[Big MT north tunnel]], toward the northernmost side of the lower level below the force field. |
− | * Another can be found at the [[X-8 research center]] on |
+ | * Another one can be found at the [[X-8 research center]] on [[Gabe]]'s corpse. |
* One can be found at [[X-7a "Left Field" artillery launch]] on the corpse of the unique sentry bot, [[RY-589 Ultimo bot]]. |
* One can be found at [[X-7a "Left Field" artillery launch]] on the corpse of the unique sentry bot, [[RY-589 Ultimo bot]]. |
||
− | * Another is in [[ |
+ | * Another one is in the [[Forbidden Zone dome entrance|Forbidden Zone dome]], in the second floor room, just left of the brain tank. |
− | * One can be found on top of the [[X-13 research facility]]. |
+ | * One can be found on top of the [[X-13 research facility]]. In order to reach it, the player character must jump down from the cliff to the north. The cliff can be climbed by jumping up a pile of rocks just to the west of the [[Big MT west tunnel]]. |
− | * |
+ | * Another one is in the [[Forbidden Zone dome entrance|X-42 robo-warfare facility]] on the corpse of the [[Robo-scorpion#X-42 giant robo-scorpion|giant robo-scorpion]]. |
− | * The last, along with various energy weapon ammunition, is in the same room as above in a chamber connected to the exit platform. It is on a table in the middle of the room, and is in good condition. This one requires a force field to be disabled in order to gain access to it. |
+ | * The last one, along with various energy weapon ammunition, is in the same room as above in a chamber connected to the exit platform. It is on a table in the middle of the room, and it is in good condition. This one requires a force field to be disabled in order to gain access to it. |
==Behind the scenes== |
==Behind the scenes== |
||
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==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | L.A.E.R. |
+ | L.A.E.R. concept art.jpg|3D model summary |
LAER hi-res.png |
LAER hi-res.png |
||
LAER hi-res.jpg |
LAER hi-res.jpg |
Revision as of 11:57, 24 June 2014
The LAER ("Laser Assisted Electrical Rifle") is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The LAER resembles a mix of many existing energy weapons; the barrel looks like the pulse gun, the microfusion cell is held in a basket on the bottom like a plasma rifle, the stock is similar to a laser rifle, and it displays vacuum tubes similar to a recharger rifle. It also offers very high damage (on par with the plasma caster) for low ammunition consumption making it a great all-round weapon.
Drawbacks of this weapon include its low critical hit damage and low item HP, so the player may have to rely on the Jury Rigging perk or weapon repair kits, especially if using over or max charged ammunition. It's worth noting that it has a very high spread for an energy rifle, equivalent to the laser RCW, limiting its usefulness at longer ranges.
When compared to its variant, Elijah's advanced LAER, the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower.
Durability
The LAER can fire a total of about 370 times using standard cells, the equivalent of 19 reloads, or 14 reloads when modified with the auxiliary recharger chip, from full condition before breaking.
Ammunition type | Unmodified | W/ Auxiliary recharger chip | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard | 370 | 19 | 370 | 14 |
Bulk | 437 | 22 | 437 | 17 |
Optimized | 336 | 17 | 336 | 13 |
Over charge | 245 | 13 | 245 | 10 |
Max charge | 145 | 8 | 145 | 6 |
Modifications
- LAER mod - auxiliary recharger chip - recycles one round per four shot.
- LAER mod - prismatic lens - splits the beam into three beams increasing total damage by 30% similar to the Laser rifle beam splitter.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
LAER | 65 | 162.5 | 2.5 | x1.5 | 15 | 32 | 2 | 0.08 | 20 | 370 | 4 | 8000 | 2000 | 75 | 4 |
LAER | 84.5 (28.2x3) | 211.3 | 2.5 | x1.5 | 15 | 32 | 2.6 | 0.08 | 20(26.7) | 370 | 4 | 13500 | 3375 | 75 | 4 |
Elijah's advanced LAER | 65 | 178.8 | 2.75 | x1.5 | 15 | 32 | 2 | 0.08 | 15 | 245 | 4 | 8500 | 2125 | 75 | 4 |
Elijah's advanced LAER | 84.5 | 232.4 | 2.75 | x1.5 | 15 | 32 | 2.6 | 0.08 | 15(20) | 245 | 4 | 14000 | 3500 | 75 | 4 |
Locations
Seven LAERs can be found in total:
- One can be found in the Big MT north tunnel, toward the northernmost side of the lower level below the force field.
- Another one can be found at the X-8 research center on Gabe's corpse.
- One can be found at X-7a "Left Field" artillery launch on the corpse of the unique sentry bot, RY-589 Ultimo bot.
- Another one is in the Forbidden Zone dome, in the second floor room, just left of the brain tank.
- One can be found on top of the X-13 research facility. In order to reach it, the player character must jump down from the cliff to the north. The cliff can be climbed by jumping up a pile of rocks just to the west of the Big MT west tunnel.
- Another one is in the X-42 robo-warfare facility on the corpse of the giant robo-scorpion.
- The last one, along with various energy weapon ammunition, is in the same room as above in a chamber connected to the exit platform. It is on a table in the middle of the room, and it is in good condition. This one requires a force field to be disabled in order to gain access to it.
Behind the scenes
- The LAER use the same electric beam weapons technology also developed in the Secret Vault.
- It was at first a cut energy weapon of Fallout: New Vegas, appearing in the concept art section of the Fallout: New Vegas Official Game Guide Collector's edition complete with its own icon in the game file.
- The name implies a function like modern attempts at making electrolasers which use lasers to create a conductive plasma conduit in the air and then discharge an electrical differential across the conduit. While practical devices do not yet exist, the concept has been proven and the effect on the target is dependent upon the amount of energy delivered. At lower powers the effect would be much like a stun gun and higher energies being more like a bolt of lightning.
Gallery
|