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The only drawbacks of this weapon are its low critical hit damage and low item HP, so the player may have to rely on the [[Jury Rigging]] perk or [[weapon repair kit]]s, especially if using over or max charged ammunition. One can use bulk ammunition to increase the weapon's life span, and, due to its high damage and decent fire rate, the reduced damage from bulk ammunition is a small cost. It's worth noting that it has a very high spread for an energy rifle, equivalent to the [[laser RCW]], limiting its usefulness at longer ranges.
 
The only drawbacks of this weapon are its low critical hit damage and low item HP, so the player may have to rely on the [[Jury Rigging]] perk or [[weapon repair kit]]s, especially if using over or max charged ammunition. One can use bulk ammunition to increase the weapon's life span, and, due to its high damage and decent fire rate, the reduced damage from bulk ammunition is a small cost. It's worth noting that it has a very high spread for an energy rifle, equivalent to the [[laser RCW]], limiting its usefulness at longer ranges.
 
One should note that, with the [[Old World Blues (add-on)|Old World Blues]] DLC installed, the materials to create [[weapon repair kit]]s are much easier to find, with many of the materials being available through many of the [[The Sink|Sink]] personalities capable of processing various clutter into useful materials. [[Muggy]] can produce [[Wonderglue]] from [[Coffee mug]]s, the [[Toaster (character)|Toaster]] can turn various electronics into [[scrap electronics]] and [[scrap metal]], and the [[Book Chute]] with the [[Book Chute Upgrade: Mulching|mulching upgrade]] can produce [[duct tape]] from the various clipboards.
 
   
 
When compared to its variant, [[Elijah's advanced LAER]], the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower.
 
When compared to its variant, [[Elijah's advanced LAER]], the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower.

Revision as of 16:56, 30 March 2012

 
Gametitle-FNV OWB
Gametitle-FNV OWB

The LAER ("Laser Assisted Electrical Rifle") is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The LAER resembles a mix of many existing energy weapons; the barrel looks like the pulse gun, the microfusion cell is held in a basket on the bottom like a plasma rifle, the stock is similar to a laser rifle, and it displays capacitors similar to a recharger rifle. It also offers very high damage (on par with the plasma caster) for low ammunition consumption making it a great all-round weapon.

The only drawbacks of this weapon are its low critical hit damage and low item HP, so the player may have to rely on the Jury Rigging perk or weapon repair kits, especially if using over or max charged ammunition. One can use bulk ammunition to increase the weapon's life span, and, due to its high damage and decent fire rate, the reduced damage from bulk ammunition is a small cost. It's worth noting that it has a very high spread for an energy rifle, equivalent to the laser RCW, limiting its usefulness at longer ranges.

When compared to its variant, Elijah's advanced LAER, the standard model could be viewed as the more practical version as it has 50% more HP, although it does shoot slower.

Durability

The LAER can fire a total of about 370 times using standard cells, the equivalent of 19 reloads, or 15 reloads when modified with the auxiliary recharger clip, from full condition before breaking.

Ammunition type Unmodified W/ capacity mod
Shots Reloads Shots Reloads
Standard 370 19 370 15
Bulk 436 22 436 17
Optimized 336 17 336 13
Over charge 245 12 245 10
Max charge 145 7 145 6

Modifications

Variants

Comparison

Name Dmg /Shot DPS ATT /sec Proj # Spread Crit % Mult Crit Dmg Shots in V.A.T.S. Mag WG AP Cost DMG /AP Durability Value ATT REQ
LAER 65 162.5 2.5 1 0.08 x1.5 15 1 20 4 32 2.03 370 8000 Energy Weapons:75 Strength:4
Elijah's advanced LAER 65 178.8 2.8 1 0.08 x1.5 15 1 15 4 32 2.03 245 8500 Energy Weapons:75 Strength:4

Locations

Seven LAER's can be found in total:

  • One can be found in the Big MT north tunnel, toward the northern most side of the lower level below the force field.
  • Another can be found at the X-8 research center on the corpse of Gabe.
  • One can be found at X-7a "Left Field" artillery launch on the corpse of the unique sentry bot, RY-589 Ultimo bot.
  • Another is in The Forbidden Zone Dome, in the second floor room, just left of the brain tank.
  • One can be found on top of the X-13 research facility. To reach it, you must jump down from the cliff to the north. The cliff can be climbed by jumping up a pile of rocks just to the west of the Big MT west tunnel.
  • One is also in the X-42 Robo-Warfare Facility on the corpse of the giant robo-scorpion.
  • The last, along with various energy weapon ammunition, is in the same room as above in a chamber connected to the exit platform. It is on a table in the middle of the room, and is in good condition. This one requires a force field to be disabled in order to gain access to it.

Behind the scenes

  • The LAER use the same electric beam weapons technology also developed in the Secret Vault.
  • It was at first a cut energy weapon of Fallout: New Vegas, appearing in the concept art section of the Fallout: New Vegas Official Game Guide Collector's edition complete with its own icon in the game file.
  • The name implies a function like modern attempts at making electrolasers which use lasers to create a conductive plasma conduit in the air and then discharge an electrical differential across the conduit. While practical devices do not yet exist, the concept has been proven and the effect on the target is dependent upon the amount of energy delivered. At lower powers the effect would be much like a stun gun and higher energies being more like a bolt of lightning.

Gallery