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The LAER ("Laser Assisted Electrical Rifle") is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[]

An all-around effective energy-based rifle. As opposed to a weapon like the laser rifle, it includes several drawbacks however, such as its low critical hit damage, low durability and the relative uniqueness of the weapon; there are only a few of them found in the entire game, so repairing it will require using certain vendors, taking the Jury Rigging perk or carrying weapon repair kits, especially if using over or max charged ammunition. It also has a very high spread for an energy rifle, limiting its usefulness at longer ranges.

Durability[]

The LAER can fire a total of about 370 times using standard cells, the equivalent of 19 reloads, or 14 reloads when modified with the auxiliary recharger chip, from full condition before breaking.

Ammunition typeUnmodifiedW/ Auxiliary recharger chip
ShotsReloadsShotsReloads
Standard3701937014
Bulk4372243717
Optimized3361733613
Over charge2451324510
Max charge14581456

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
LAER 65
162.52.5x1.5153220.0820370480002000754
LAER With all weapon mods attached 84.5
(28.2x3)
211.32.5x1.515322.60.0820(26.7)3704135003375754
Elijah's advanced LAER 65
178.82.75x1.5153220.0815245485002125754
Elijah's advanced LAER With all weapon mods attached 84.5
232.42.75x1.515322.60.0815(20)2454140003500754

Locations[]

There are at least seven instances of the weapon that can be found in Big MT:

  • One can be found in the Big MT north tunnel, toward the northernmost side of the lower level below the force field.
  • Another one can be found at the X-8 research center on Gabe's corpse.
  • One can be found at X-7a "Left Field" artillery launch on the remains of the unique sentry bot, RY-589 Ultimo bot.
  • Three can be found in the X-42 robo-warfare facility:
    • One on the remains of the giant robo-scorpion.
    • In the same room, in a chamber connected to the exit platform. It is on a table in the middle of the room, and it is in good condition. This one requires a force field to be disabled in order to gain access to it.
    • Another one is in the Forbidden Zone's dome section, in the second floor room, just left of the brain tank.
  • One can be found on top of the X-13 research facility. In order to reach it, the player character must jump down from the cliff to the north. The cliff can be climbed by jumping up a pile of rocks just to the west of the Big MT west tunnel.

Notes[]

The weapon's design resembles a mashup of elements from many existing energy weapons: the barrel is similar to the pulse gun, the microfusion cell is held in a basket on the bottom like a plasma rifle, the stock is similar to a laser rifle, and it displays vacuum tubes similar to a recharger rifle. It also offers very high damage on par with the plasma caster.

Behind the scenes[]

  • The weapon uses the same concept of weaponized electric beams that was also developed in the Corporate Vault.
  • It was initially a cut weapon that was removed from the base game, appearing in the concept art section of the Fallout: New Vegas Official Game Guide Collector's edition complete with its own icon in the game file, before being included in Old World Blues.
  • The weapon name implies a function like modern attempts at making electrolasers which use lasers to create a conductive plasma conduit in the air and then discharge an electrical differential across the conduit. While practical devices do not yet exist, the concept has been proven and the effect on the target is dependent upon the amount of energy delivered. At lower powers the effect would be much like a stun gun and higher energies being close to replicating a bolt of lightning.

Gallery[]

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