For the unique melee weapon in Fallout: New Vegas, see Knock-Knock. |
Sue "Knock Knock" is a girl in Little Lamplight in 2277.
Background
Knock Knock was born in 2263. Long ago, an earlier generation of kids got a book from Vault 87 called Vault-Boy's Big Book of Laughs for Kids. Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it's not always understood.[1]
She is the twin sister of Knick Knack and changed her name from Sue to Knock Knock, because "Knock Knock and Knick Knack sounded better than Knick Knack and Sue". Her role in the community is to be in charge of "morale", a job description that includes telling jokes and keeping the peace as an officer of the law.[2]
She seems to have respect for the Lone Wanderer and tries to learn as many stories and jokes as she can. She found a book (Vault Boy's Big Book of Laughs for Kids) to help her with jokes, but these have since then gotten old, and she wants to know more.
Daily schedule
Knock Knock wanders around Little Lamplight all day until she goes to sleep.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Other interactions
- If you ask her for a joke and laugh at it or pretend you found it funny, she will ask the Lone Wanderer for tales from the Wasteland.
- Basically, there are three parts of "your story" you can tell her depending on progress in the main story. No matter where the Lone Wanderer is in the main quest, she can be told the first stage, about exiting the vault. After completing The Waters of Life, the Lone Wanderer relays James's sacrifice. The final part of the story details the escape from the Enclave in The American Dream.
- No matter your Karma, you can tell her 3 versions of your story: good, neutral and evil. One option, remarking that the wasteland is littered with the victims of your revenge and "amusement", will cause her to become nervous. She asks (indirectly) for confirmation that you find her amusing and will not harm her. Whatever you tell her she will proceed to tell to every other Lamplighter she comes across.
- Silver-Tongued Devil: If you follow the conversation that starts with how she's in charge on morale, she tells you a joke. You can lie to her and tell her how great you think the joke was, which is a speech challenge, and can be repeated infinitely to count toward the Silver-Tongued Devil achievement.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Ragamuffin outfit Kid's police hat |
- | - | - |
Notable quotes
- "Hey mungo. This is an A B conversation so C your way out."
- "Hey did you hear the one about the ridiculous mungo who... Oh wait. Um. Never mind."
- "Knock knock? (Who's there?) Noah? (Noah Who?) Noah place where I can get some food?"
Appearances
Knock Knock appears only in Fallout 3.
Bugs
Exploit: If you keep asking her for her jokes and lie that they're funny, you get additional experience each time this is performed. [verified]
- This bug can be used to obtain the achievement/trophy Silver-Tongued Devil (50 Speech successes).
References
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