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For the unique melee weapon in Fallout: New Vegas, see Knock-Knock.
 
Gametitle-FO3
Gametitle-FO3

Hey did you hear the one about the ridiculous mungo who... Oh wait. Um. Never mind.

Sue "Knock Knock" is a girl in Little Lamplight in 2277.

BackgroundEdit

Knock Knock was born in 2263. Long ago, an earlier generation of kids got a book from Vault 87 called Vault-Boy's Big Book of Laughs for Kids. Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it's not always understood.[1]

She is the twin sister of Knick Knack and changed her name from Sue to Knock Knock, because "Knock Knock and Knick Knack sounded better than Knick Knack and Sue". Her role in the community is to be in charge of "morale", a job description that includes telling jokes and keeping the peace as an officer of the law.[2]

She seems to have respect for the Lone Wanderer and tries to learn as many stories and jokes as she can. She found a book (Vault Boy's Big Book of Laughs for Kids) to help her with jokes, but these have since then gotten old, and she wants to know more.

Daily scheduleEdit

Knock Knock wanders around Little Lamplight all day until she goes to sleep.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • If one asks her for a joke and laughs at it, or pretends they found it funny, she will ask the Lone Wanderer for tales from the Wasteland.
    • Basically, there are three parts of "your story" the Wanderer can tell her depending on progress in the main story. No matter where the Lone Wanderer is in the main quest, she can be told the first stage, about exiting the vault. After completing The Waters of Life, the Lone Wanderer relays James's sacrifice. The final part of the story details the escape from the Enclave in The American Dream.
    • Regardless of one's Karma, the Wanderer can tell her 3 versions of their story: good, neutral and evil. One option, remarking that the wasteland is littered with the victims of their revenge and "amusement", will cause her to become nervous. She asks (indirectly) for confirmation that you find her amusing and will not harm her. Whatever the Wanderer tells her, she will proceed to tell to every other Lamplighter she comes across.
  • Silver-Tongued Devil: If one follows the conversation that starts with how she's in charge on morale, she tells the Wanderer a joke. One can lie to her and tell her how great they think the joke was, which is a speech challenge, and can be repeated infinitely to count toward the Silver-Tongued Devil achievement.

InventoryEdit

Apparel Weapon Other items On death
Ragamuffin outfit
Kid's police hat
- - -

Notable quotesEdit

AppearancesEdit

Knock Knock appears only in Fallout 3.

BugsEdit

xbox360Icon xbox360 ps3Icon ps3 pcIcon pc Exploit: If one keeps asking her for her jokes and lie that they're funny, they will get additional experience each time this is performed. [verified]

ReferencesEdit

  1. Fallout 3 Official Game Guide
  2. KnockKnock.txt#91