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Revision as of 15:25, 16 January 2016

 
Gametitle-FNV
Gametitle-FNV
This is the Kings' turf. Scram!

The Kings are a greaser style gang operating in Freeside in 2281.

Background

Sometime after Mr. House brought civilization to the Vegas tribes, one such tribe refused to his offers of reform. One tribesman scavenger unearthed some strange paraphernalia of people who worshiped some kind of ancient, black-coiffed deity (and as it transpired, a deity with some considerable style and singing talent) the tribe dedicated themselves to this deity, and the Scavenger himself took on the persona and visage as if divinely inspired. He labeled himself as The King (named after this deity) he dresses in a special suit crafted to look like the originator of the look, while his subordinates scavenge denim and leather jackets for their attire with greased hair. The King is charming, rebellious, and well-dressed. After this discovery, he shared this with the rest of his gang. His forces are almost always found in small packs, and have a lot of attitude, bravery, and members. They typically carry small guns, brass knuckles, and melee weapons. The King, and his robotic dog Rex, are currently facing a challenge as the NCR appears to be threatening their territory. The King is hoping they aren’t the devil in disguise.[1]

Organization

Kings gang member

Kings gang members.

The Kings claim Freeside as their own. Not shy to make a few caps, the Kings, as well as some less reliable others, offer safe escort through Freeside and will even help you fill your water canteen, for a price. Besides these few "services," the Kings generally follow a strict code of suave chivalry.

By all accounts they are respected throughout Freeside, as interactions with the Followers of the Apocalypse make that clear.

The missions accepted by the player will decide the Kings' future relations with all who visit the Strip. Even the New California Republic will eventually have to deal with the Kings, in one way or another.

Relations with the outside

The leader, known only as The King, is currently facing challenges, as the NCR appears to be threatening their territory. Squatters that followed the NCR east are thought by the Kings and most all Vegas outside the Strip, to be a drain on already over-taxed resources.

Some members, namely Pacer, seem to have their own motives. Some might say he plays some factions against others, and he may have an addiction or "Heart problem" as his root cause.

NCR troops engage in minor disputes that can be resolved in various ways to achieve a level of peace in Freeside. These events are largely played out through the faction's main quest, G.I. Blues.

Once cleared by Pacer, The King can be approached and the subject of the Kings' dog, Rex, can be opened leading to the quest Nothin' But a Hound Dog. Whatever the outcome, The King always speaks well about his feelings for Pacer.

Technology

The Kings are almost always armed with 10mm pistols, but can also be found carrying .357 magnum revolvers or 10mm SMGs. Their light uniforms, the Jailhouse Rocker, Memphis Kid outfit and Kings outfit, can be equipped as well. Sergio is a special King wielding a unique straight razor named Figaro. Like most grunts of minor factions, Kings gang members are absolutely no match for NCR troopers, due to their low damage per shot and lack of armor.

The Kings reside in a large building in the center of Freeside. They also run the water pump installed by Bill Ronte of the Followers of the Apocalypse. However, they have drawn the ire of the Followers as they use the pump as a way of bullying NCR civilians, as they charge them twice as much to use it.

Endings

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by The King

# Slide Voice-over narration In-game condition
1
Kings end slide 01
With The King dead and most of their gang slain by the Courier, the remaining Kings fled the area, never to be heard from again. The King dies.
2
Kings end slide 01
After the NCR victory at Hoover Dam, the temporary truce between them and the Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, the Kings steadfastly maintained their independence. Complete Kings' Gambit by having The King agree to stop the violence against the NCR in Freeside. Complete the endgame quest Eureka! for the NCR.
3
Kings end slide 01
Accusing the Kings of lying with a foreign invader for their newfound ties to the NCR, Mr. House punished them by ordering their forced removal. the Kings, defiant to the end, were destroyed to the last man by House's Securitrons. Complete Kings' Gambit by having The King agree to stop the violence against the NCR in Freeside. Complete the endgame quest All or Nothing for Mr. House.
4
Kings end slide 01
Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers. Complete Kings' Gambit by having The King agree to stop the violence against the NCR in Freeside. Complete the endgame quest No Gods, No Masters for an Independent New Vegas.
5
Kings end slide 02
After their victory at Hoover Dam, the Legion quickly set about destroying all remaining resistance, including any groups with ties to the NCR. Upon discovering the Kings' newfound relationship with the NCR, Legionaries flooded the streets of Freeside, and the Kings were quickly destroyed. Complete Kings' Gambit by having The King agree to stop the violence against the NCR in Freeside. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
6
Kings end slide 01
While the NCR was busy fighting the Legion at Hoover Dam, some Kings took it upon themselves to attack NCR citizens and soldiers around Freeside. When the NCR moved to secure the region, they cracked down the hardest on Freeside, sending a full platoon to sweep the neighborhood. Most of the Kings were killed, with the few survivors driven out into the wastes. Complete G.I. Blues by killing Kieran and her forces. Complete Kings' Gambit by assassinating Pacer. Complete the endgame quest Eureka! for the NCR.
7
Kings end slide 01
During the Second Battle of Hoover Dam, some Kings took it upon themselves to launch several attacks on NCR citizens and soldiers around Freeside. Mr. House looked on these actions favorably, seeing them as proof of the Kings' loyalty to New Vegas, and decided to leave them alone. Complete G.I. Blues by killing Kieran and her forces. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest All or Nothing for Mr. House.
8
Kings end slide 01
In the aftermath of the Second Battle of Hoover Dam, the Kings took the opportunity to viciously force all NCR citizens out of Freeside. Travelers from the Republic quickly learned to avoid Freeside if they valued their safety. Complete G.I. Blues by killing Kieran and her forces. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest No Gods, No Masters for an Independent New Vegas.
9
Kings end slide 02
Impressed with the Kings' continued attacks upon NCR citizens and soldiers, the Legion offered them the option of being assimilated into the Legion. The Kings refused, and briefly became slaves in the Legion, but after a failed escape attempt, they were all put to death. Complete G.I. Blues by killing Kieran and her forces. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
10
Kings end slide 01
As the NCR moved to secure the region, the occupation of Freeside proved especially problematic. Things remained tense due to numerous incidents, though the Kings were still in nominal control of the area. Do not complete G.I. Blues or complete it by informing Kieran The King wants to negotiate. Complete Kings' Gambit by assassinating Pacer. Complete the endgame quest Eureka! for the NCR.
11
Kings end slide 01
Flush with his victory, Mr. House sent Securitrons into Freeside, thinking to increase his control over the area. When fighting broke out, the Kings fought valiantly, but were no match for the armored killing machines, and were wiped out to the last man. Do not complete G.I. Blues or complete it by informing Kieran The King wants to negotiate. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest All or Nothing for Mr. House.
12
Kings end slide 01
The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR. Do not complete G.I. Blues or complete it by informing Kieran The King wants to negotiate. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest No Gods, No Masters for an Independent New Vegas.
13
Kings end slide 02
After their victory at Hoover Dam, Legion troops rolled through Freeside. The Kings tried to fight back, but most were killed, and the rest fled into the wasteland. Do not complete G.I. Blues or complete it by informing Kieran The King wants to negotiate. Do not complete Kings' Gambit or complete it by assassinating Pacer. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.

Notes

  • Talking to a King after completing the quest Nothin' But a Hound Dog will cause the Kings to occasionally say "Hey, isn't that the King's dog?" even if you don't have Rex with you.
  • The Kings will ask you if you are looking to join the Kings, even if you're already a member.
  • A slight continuity error can occur during the ending slides. The NCR victory says that Freeside was annexed, but if tensions with the NCR were eased non-violently it is said that the Kings maintained the independence of Freeside.

Notable quotes

On occasion, members of the Kings will say some remarks to due to your companion, karma, or reputation.

Appearances

The Kings appear only in Fallout: New Vegas.

Behind the scenes

Gallery

References