Look, someone has to take care of Darion and his cronies. It should be done now before they realize what has happened and have time to prepare for an attack. Why not get this over with and take Darion out now?”— Zeke
|Side Quest: Kill Darion|
|Complete Rescue Chrissy quest.|
|Speak with Zeke.|
|Travel to the vault's level 3.|
|Return to Zeke.|
|Reward: 6000 XP|
In order to start the quest you must have completed the Rescue Chrissy quest. After this is done, go to Zeke, the leader of the squatters, who will give you this quest and the red keycard that gives access the elevator to Vault 15.
In order to get to Darion, you will need to pass a few Khan guards. You can kill them or bypass them peacefully with a Speech check. Darion himself is located on the 3rd level of the Vault near the big computer. Upon seeing the Chosen One, Darion will initiate a short bit of dialogue, after which he will alert his bodyguards and guard dog, equip a flamer, and attack you. You only have to kill Darion in the fight that ensues, but his backup can be hard to avoid.
After killing Darion, go to the first floor of the vault. The present Khans are now alerted to your presence, and will attack on sight, and can be hard to sneak past.
Head for the nearest exit of the vault, and return to Zeke.
Raiders' check on the Chosen One's identity is not triggered upon entering the map or by proximity. Instead, they check once per game minute if they can see the character, thus making it effectively random. Since they start doing this at map load, the check will always trigger instantly after loading a game that was saved while in a raider's field of view.
Darion and his guards and the rest of the raiders on the 3rd level are considered separate parties by the scripting. Making either hostile will not immediately affect the other (this is logical for raiders->Darion but not the other way round). They will even attack one another if accidentaly hit by a member of the other party. This fixes itself upon exiting combat mode.[verified]