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|Minutemen radiant quest: Kidnapping|
|Speak to the leader of the settlement.|
|Travel to the location where the prisoner is held.||(Optional) Pay the ransom.|
|Free the prisoner.|
|Report your success to the leader of the settlement.|
|Reward: ~100 caps or a new settlement|
|(Optional) Report your success to Preston Garvey.|
|Reward: 200 XP|
This quest can be started randomly when speaking to Preston Garvey or listening to Radio Freedom. If a settlement has not been unlocked yet, this quest may be started by speaking to a settler at that location and it will unlock the settlement.
The leader of the concerned settlement will ask the Sole Survivor to rescue one of the settlers. They then have the option to eliminate the kidnappers or to give money to the settlement leader so they can pay the ransom. The ransom varies between 200 and 500 caps. The kidnappers can be super mutants, raiders or Gunners.
Failure to free the kidnapped settler in a timely manner will result in failure of the quest.
Settlements asking for helpEdit
Possible prisoner locationsEdit
- Back Street Apparel
- BADTFL regional office
- Big John's salvage
- Breakheart Banks
- Camp Kendall
- Coast Guard Pier
- D.B. Technical High School
- Drug den
- Dunwich Borers
- East Boston Preparatory School
- Easy City Downs
- Fallon's department store
- Faneuil Hall
- Federal ration stockpile
- Gunners plaza
- Gwinnett Brewery
- Hardware Town
- Hub City Auto Wreckers
- Medford Memorial Hospital
- Monsignor Plaza
- Parkview Lounge
- Revere Beach station
- Saugus Ironworks
- Scrap Palace
- Shamrock Taphouse
- Shaw High School
- Wilson Atomatoys Corporate HQ
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