Fallout Wiki
Fallout Wiki
m (Updating names of infobox and navbox templates)
No edit summary
Line 15: Line 15:
 
}}{{Games|FO3BS}}
 
}}{{Games|FO3BS}}
   
'''{{PAGENAME}}''' is a [[ghoul]] character who is added to ''[[Fallout 3]]'' in the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]''.
+
'''{{PAGENAME}}''' is a [[ghoul]] character who is encountered in the [[Old Olney Underground]] in [[Timeline#2277|2277]].
  +
  +
==Background==
  +
Kidd was a member of a group of ghouls who departed [[Underworld]] and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of Deathclaws. Many died, but Kidd and [[Wint]] got out alive. They've decided to scrap the journey and get back to Underworld.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Line 34: Line 37:
 
|rent =-
 
|rent =-
 
|quests started =-
 
|quests started =-
|quests involved =-
+
|quests involved =*[[Shock Value]]
 
}}
 
}}
   
 
===Quests===
 
===Quests===
  +
*[[Shock Value]]: When the player enters the [[Old Olney Underground]] to find the [[Tesla coil]], they will see Kidd and Wint fleeing the underground.
   
 
===Effects of player actions===
 
===Effects of player actions===
Line 51: Line 55:
   
 
==Notes==
 
==Notes==
Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence.
+
*Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence.
   
 
==Appearances==
 
==Appearances==

Revision as of 22:35, 20 May 2011

Template:Fallout 3 NPC overhaul project

 
Gametitle-FO3 BS
Gametitle-FO3 BS

Kidd is a ghoul character who is encountered in the Old Olney Underground in 2277.

Background

Kidd was a member of a group of ghouls who departed Underworld and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of Deathclaws. Many died, but Kidd and Wint got out alive. They've decided to scrap the journey and get back to Underworld.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

Effects of player actions

He can be found along with Wint in the Olney Underground but will not engage in dialogue with the Lone Wanderer, telling him to speak to Wint instead.

Inventory

Apparel Weapon Other items On death
Wasteland Wanderer Outfit
Stormchaser Hat
10mm Pistol - -

Notes

  • Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence.

Appearances

Kidd appears only in the Fallout 3 add-on Broken Steel.

Behind the Scenes

  • His name is likely a reference to Mr. Kidd, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever".