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− | '''{{PAGENAME}}''' is a [[ghoul]] character who is |
+ | '''{{PAGENAME}}''' is a [[ghoul]] character who is encountered in the [[Old Olney Underground]] in [[Timeline#2277|2277]]. |
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+ | ==Background== |
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+ | Kidd was a member of a group of ghouls who departed [[Underworld]] and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of Deathclaws. Many died, but Kidd and [[Wint]] got out alive. They've decided to scrap the journey and get back to Underworld. |
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==Interactions with the player character== |
==Interactions with the player character== |
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|rent =- |
|rent =- |
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|quests started =- |
|quests started =- |
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− | |quests involved = |
+ | |quests involved =*[[Shock Value]] |
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}} |
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===Quests=== |
===Quests=== |
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+ | *[[Shock Value]]: When the player enters the [[Old Olney Underground]] to find the [[Tesla coil]], they will see Kidd and Wint fleeing the underground. |
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===Effects of player actions=== |
===Effects of player actions=== |
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==Notes== |
==Notes== |
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− | Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence. |
+ | *Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence. |
==Appearances== |
==Appearances== |
Revision as of 22:35, 20 May 2011
Template:Fallout 3 NPC overhaul project
Kidd is a ghoul character who is encountered in the Old Olney Underground in 2277.
Background
Kidd was a member of a group of ghouls who departed Underworld and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of Deathclaws. Many died, but Kidd and Wint got out alive. They've decided to scrap the journey and get back to Underworld.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- Shock Value: When the player enters the Old Olney Underground to find the Tesla coil, they will see Kidd and Wint fleeing the underground.
Effects of player actions
He can be found along with Wint in the Olney Underground but will not engage in dialogue with the Lone Wanderer, telling him to speak to Wint instead.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Wasteland Wanderer Outfit Stormchaser Hat |
10mm Pistol | - | - |
Notes
- Both Wint and Kidd can be killed with no karma loss, if done before entering the dialogue sequence.
Appearances
Kidd appears only in the Fallout 3 add-on Broken Steel.
Behind the Scenes
- His name is likely a reference to Mr. Kidd, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever".