|Side quest: Kid in a Fridge|
|Talk to Billy.|
|Sell Billy to Bullet||Take Billy to Peabody House|
|Reward: 150 XP|
|Let Bullet take the family|
|(Optional) Kill Bullet|
|Reward: 150 XP|
|Take Billy to Peabody House|
|Convince Bullet that house is empty||Kill Bullet and his crew|
|Talk to Matt Peabody|
|Talk to Matt Peabody|
|Reward: 500 caps||Reward: 150 XP|
- Investigate the voice - You'll hear a child calling from a refrigerator near a ruined house south of University Point, east of Jamaica Plain. Upon shooting the handle off the refrigerator a child ghoul by the name of Billy will step out.
- Talk to Billy - He will inform the player that he had fled to the fridge when the Great War started and that he had been trapped in the fridge for two hundred years. He tells the player that he wants to find his family and return to his home in Quincy.
- Escort Billy to his house or sell him - You can either choose to help him get there or sell him to a member of the Gunners named Bullet for caps. Billy's house is not far, but the fastest way there requires going straight through Quincy, where you will have to fight most if not all the Gunners of the city.
- Ending - If you choose to help him get to the house you will find his parents survived the war and are happy to see him. Bullet and some other Gunners will arrive shortly thereafter and demand Billy and his parents step outside.
- If you choose to fight Bullet, Billy's father will give you 250 caps for saving them.
- If you chose to lie to Bullet and say the house is empty (very hard speech check), Bullet & gang will leave you and the Peabody's alone. Billy's father will give you 250 caps for saving them.
After talking to Billy you will encounter a Gunner named Bullet on the road to Quincy that wants to buy him. Pass his charisma checks for a total of 350 caps. To get the charisma checks you may need to ask him how much Billy would be worth. When you get the caps from Bullet the quest will end, but if you kill him you can talk to Billy again, and then take him to his house for an extra 500 caps from the father, which also bypasses the fight in front of the house.
- If you tell Billy that his parents are dead, (easy persuasion check) Danse will dislike this action, though he has a commiserating line, "We're sorry for your loss, son."
- There may be a Brotherhood member in the house Billy's parents are in, and if you are allied with the Brotherhood of Steel, he will actually assist in fighting the gunners.
- If you kill Bullet after declining to sell Billy, you will not face the Gunners at the house, but the parents will still pay you.
- If you kill Bullet after passing his charisma checks, you can still take Billy to his house for extra (500 total) caps.
- You can convince Bullet and the Gunners that Billy and his parents had fled the building and they will search elsewhere provided you have enough Charisma. The parents will still give you the caps.
- Tessa and the high-level Gunners from Quincy Ruins will often join Bullet and his lower level henchmen when they attack the house if you are defending the Peabodies, which makes the fight extremely difficult (if not near impossible) for low level characters. Clearing out Quincy Ruins before you take Billy back to his house seems to solve this problem.
- Directly across the road from the fridge where Billy is found there is a small pond containing a leveled suit of power armor.
- Although Billy insists you to shoot the fridge door to release him, bashing or punching the door will break it, thus saving you a bullet.
- Oddly enough, the Peabodies cannot be killed by Bullet and his men, even though the player can fail the quest by killing the parents directly.
- Sometime after killing Bullet there will be a random encounter where you will be confronted by someone who says, "Remember Bullet? He was my friend." They will then turn hostile and attack you. This person may or may not have backup, and, strangely, may be a raider.
- X6-88 dislikes it if you choose to defend the Peabodies when confronted by Bullet.
- Siding with the Peabodies in this quest is an easy way to get tons of good reputation from "good" companions
- This quest can be triggered by stray bullets hitting the Fridge and accidentally releasing Billy.
- If the Sole Survivor releases Billy at night, Bill will comment the night is quite bright while inside the fridge is very dark.
Behind the scenesEdit
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
- Billy being stuck in the fridge may be a reference to real life deaths caused by children being locked in refrigerators prior to an act passed by Congress in the 1950s.
- This quest is a reference to a scene from Indiana Jones and The Kingdom of the Crystal Skull, where Indiana Jones survives a nuclear blast by hiding in a refrigerator. This is the second time in which this is referenced. In Fallout: New Vegas, an explorer hat and skeleton can be found in a fridge if you have the Wild Wasteland trait.
|End of information based on unverified behind the scenes information.|
- xboxone pc ps4 Asking Bullet "What's he worth" will freeze the conversation after Bullet stops talking, resulting in the Sole Survivor either staring at him endlessly, or having to walk away.[verified]
- ps4 When prompted to "Talk to Bullet" dialogue may not appear. This can be fixed by reloading or killing him.[verified]
- pc ps4 Bullet may not correctly appear at the Peabodies' house to confront the player. Instead, he will spawn at the center of Quincy, which makes talking to him difficult since Quincy is protected by a large amount of Gunners. PC users may summon him with the console using the command 00028db8.moveto player. Otherwise, fast travelling away and back may resolve the issue. Another simple workaround is to kill Bullet on the first encounter.[verified]
- pc If this quest is started before the player has encountered Tessa or Clint in Quincy, they will not drop their respective unique items, making them impossible to acquire.[verified]
- pc After the quest is completed, there is a chance that some Gunners will spawn inside the Peabody residence. They will not interact with the Peabodys, and if the Sole Survivor kills them it will not be acknowledged.[verification overdue]