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Kerith

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Gametitle-FO2
Gametitle-FO2

There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

BackgroundEdit

Kerith is the deathclaw mother[1], meaning she takes care of all the baby deathclaws around the vault. She will talk to the Chosen One, but has little to say.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Other interactionsEdit

  • If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.

AppearancesEdit

Kerith appears only in Fallout 2.

ReferencesEdit

  1. Ockerith.msg, line 101

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