Wikia

Nukapedia

Kerith

Talk0
17,397pages on
this wiki
Kerith
Fo2 Kerith
Biography
raceTalking deathclaw
affiliationGruthar's pack
roleMother
locationVault 13
Gameplay
appearancesFallout 2
questsRetrieve the GECK for Arroyo
Stop the Enclave
Statistics
base SPECIAL10 ST, 10 PE, 9 EN, 2 CH, 6 IN, 10 AG, 10 LK
derived statsHit Points: 310
Experience Points: 2000
Armor Class: 35
Action Points: 12
Carry Weight: 275
Melee Damage: 25
Sequence: 30
Healing Rate: 3
tag skills
Melee Weap.:150
Unarmed:150
prototype id00000275 (mother deathclaw)
dialogue fileOckerith.msg
 
Gametitle-FO2
Gametitle-FO2

There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

BackgroundEdit

Kerith is the deathclaw mother meaning she takes care of all the baby deathclaws around the vault. She will talk to the player, but she doesn't have much to say.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Other interactionsEdit

  • If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.

AppearancesEdit

Kerith appears only in Fallout 2.

Other Wikia wikis

Random Wiki