Katrina is a resident of Shady Sands in 2161. She serves as the town informant and greeter.
Background
Katrina has the job of greeting and helping strangers understand the community. She was raised in Vault 15, in which she had a very boring life. Over time the vault that Katrina lived in became overcrowded, forcing the residents to leave. Everyone gathered their supplies and ventured out into the wastes with no knowledge of the outside world. Apparently, a new life would begin for everyone. However, after her departure, Katrina was wounded in a raider attack and ended up in Shady Sands. She has stayed there ever since.
The intention of the developers of Fallout was likely to include her as a tutorial character considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing and the First Aid and Doctor skills.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. |
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This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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This character is allied with the following faction(s). |
Quests
- Talk to Katrina: Upon talking to Katrina, the player can gain 250 experience by asking questions related to the Vault she originated from, and asking for help finding a water chip.
Inventory
Apparel | Weapon | Other items |
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Clothing | - | Stimpak x2 Bottle cap x35 |
Appearances
Katrina appears only in Fallout.
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