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Gametitle-FO1
Gametitle-FO1
You see Katrina. She has a very prety smile.

Katrina is a resident of Shady Sands in 2161. She serves as the town informant and greeter.

Background

Katrina has the job of greeting and helping strangers understand the community. She was raised in Vault 15, in which she had a very boring life. Over time the vault that Katrina lived in became overcrowded, forcing the residents to leave. Everyone gathered their supplies and ventured out into the wastes with no knowledge of the outside world. Apparently, a new life would begin for everyone. However, after her departure, Katrina was wounded in a raider attack and ended up in Shady Sands. She has stayed there ever since.

The intention of the developers of Fallout was likely to include her as a tutorial character considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing and the First Aid and Doctor skills.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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33 Protector
This character is allied with the following faction(s).

Quests

  • Talk to Katrina: Upon talking to Katrina, the player can gain 250 experience by asking questions related to the Vault she originated from, and asking for help finding a water chip.

Inventory

Apparel Weapon Other items
Clothing - Stimpak x2
Bottle cap x35

Appearances

Katrina appears only in Fallout.

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