You see Katrina. She has a very pretty smile.”
Katrina has the job of greeting and helping strangers understand the community. She was raised in Vault 15, in which she had a very boring life. Over time the vault that Katrina lived in became overcrowded, forcing the residents to leave. Many of them gathered their supplies and ventured out into the wastes with no knowledge of the outside world. Apparently, a new life would begin for everyone. However, some stayed behind in the vault which was later attacked by raiders. She escaped the vault and was wounded, but was found by residents of Shady Sands. She has stayed there ever since.
The intention of the developers of Fallout was likely to include her as a tutorial character considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing and the First Aid and Doctor skills.
Interactions with the player characterEdit
- Talk to Katrina: Upon talking to Katrina, the Vault Dweller can gain 250 XP by asking questions related to the Vault she originated from, and asking for help finding a water chip.
Tell me aboutEdit
|Aradesh||"He is the leader of our community, and a true hero. You can always find him at work in the communal hall."|
|Junktown||"It's 4-6 days to the southwest. Good trading occasionally, but more often than not, they try to stiff us."|
|Khans||"They are a lawless group who pretend to be some people from the far past."|
|Curtis|| "You are talking to me."|
"That is my name."
"Why do you ask silly questions. I am that person."
|Razlo||"Our Doctor. See him if you are hurt."|
|Seth||"He works with Aradesh to make sure we are safe."|
|Tandi||"She is the daughter of Aradesh. Some day she could lead us, but she must learn to temper her ways."|
Katrina appears only in Fallout.
Katrina will give the dialogue concerning abduction of Tandi during the Radscoprion quest. During the quest to rescue Tandi, she will instead have the dialogue concerning dealing with radscorpions.[verification overdue]