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Katana (GRA)

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Icon disambig
For an overview of the katana in the Fallout universe, see katana.
Katana
Katana
Katana GRA icon
Requirements
skillMelee Weapons 75
strength req.4
Attack statistics
dmg/attack
22 (30.4)
DPS
71.1 (156.9)
crit dmg
22
crit % mult
x2
attacks/sec
3.2 (5.2)AP21
effectBonus limb damage x2
Bonus critical chance
Other
weight3value
2500
item HP200
repair
Katana
One-handed melee Jury RiggingJuryRigging
base idxx000817
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The katana is a melee weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background

This section is transcluded from Katana. To change it, please edit the transcluded page.

A katana is a type of Japanese sword with a blade length greater than 23.6-28.7 inches (60-73 centimeters) and characterized by its distinctive appearance: a curved, slender, single-edged blade, circular or squared guard, and long grip that can accommodate two hands. Often called a "samurai sword" or "samurai's sword" because of its use by the feudal warriors, it became a symbol of the samurai caste.

Renowned for its sharpness and cutting ability, its origins go back at least as far as the Kamakura Period (1185–1333). Most often held with two hands, some techniques and combat styles were performed with a one-handed grip. The katana was generally carried in a saya, or scabbard, manufactured from lightweight wood, with a coat of lacquer on the exterior and a wooden knob on one side for attaching a braided cord.

Characteristics

The single-edged, razor-sharp blade is extremely effective against most enemies because it has a high attack speed, over three hits per second.

Special attack

It has a special attack called Unlabored Flawlessness, an attack launched with a reverse grip. It does 250% damage in V.A.T.S. at the cost of 19 more action points (requires a Melee skill of 50).

Template:Melee special attack table

It is possible to execute Unlabored Flawlessness outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The katana can successfully strike about 995 times, or 1495 times when equipped with the protective sheath, from full condition before breaking.

Modifications

  • Katana authentic blade - Increases damage by 5. Replaces the exhausted blade for a polished blade and the worn blue grip with a black grip.
  • Katana protective sheath - Increases condition by 50%. Adds a traditional brown saya (Japanese scabbard) attached to the belt on the left.
  • Katana balanced grip - Increases attack speed by 20%. Replaces the worn blue or black grip with a red grip in better condition.

Comparison

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Katana fnvgraGametitle-FNV GRA22
71.1x2 limb damageIcon damage3.23x222212.199532500833.3754
Katana With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA27
104.7x2 limb damageIcon damage3.88x222212.61495353001766.7754
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When fully upgraded, it is identical in appearance to the Samurai's sword, except for the red grip and silver tsuba.
  • When dropped, the current model appears as that of the base weapon whether it is modded or not.
  • You can attack as fast as up to five or six times per second by having a high Melee Weapons skill, the perks Slayer and Ain't Like That Now, and the balanced grip and authentic blade modifications.
  • It is the only melee weapon in the game with a visible scabbard.
  • Every time the vendors' inventories are reset, Mick will always have one in stock.
  • After modding with the protective sheath, dropping this weapon will have both the sheath and the katana drop separately.
  • Sometimes when you swing the katana too fast, the sound can become un-synchronized, like two different slash sounds playing at the same time.
  • As indicated by the inclusion of a Katana authentic blade mod, the unmodded katana is only a pre-War replica.

Behind the scenes

Bugs

  • pcIcon pc xbox360Icon xbox360 ps3Icon ps3 If modded with the protective sheath, when changing weapons or un-equipping the katana, the sheath will still be on the player's hip. When dropped, sometimes the sheath is not dropped. Occasionally, this bug may also result in two sheaths overlapping each other. Equipping a different weapon that is holstered the same way will remove it, but sometimes changing weapons may not remove the sheath. You have to save the game, return to the main menu, and reload the save to fix the problem.
  • xbox360Icon xbox360 If modded with the protective sheath, it will be stuck in a glitched condition when the weapon's condition is at 100%. This can be fixed by repairing it with an other katana, or a one-handed melee weapon with the Jury Rigging perk.

Sounds

Katana GRA icon

Equip
Katana GRA icon

Unequip

Gallery

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