| ||For an overview of Karma in the Fallout universe, see Karma.|
|The following is based on Fallout Tactics and some details might contradict canon.|
Karma is, philosophically, the principle of cause and effect, with the effects of your actions but also your intentions that are take into account measured in point called "Karma points". The more an intention or an action have a major impact, the more you win or lose more or less Karma points.
It is classified by three types: good, neutral, and evil. Players always start a new game with 0 Karma points, a neutral Karma. People will behave differently toward you depending upon your Karma, and it's also a factor to unlock certain dialogue options or able to do something specific.
Companions and KarmaEdit
The recruitment of your companions is not affected to your Karma. In Fallout 3, some companions have a Karma level requirement that must be met if the player wishes to enlist them:
Your Karma status is defined by a "Karma title", depending of your Karma points and in Fallout 3 and Fallout: New Vegas, also on your level.
Specific Vault Boy images were going to appear to represent the Karma titles, but probably due to an oversight, they don't appear in-game and a specific image that includes all the Karma titles is put in their place.
Behind the scenesEdit
Three of the karma icons reference a superhero, each of a different comics company: Defender references Batman of DC Comics, Shield of Hope references Captain America from Marvel Comics, and Demon Spawn references Spawn, published by Image Comics.