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{{for|the game mechanic in ''Fallout''|Fallout reputations|the game mechanic in ''Fallout Tactics''|Fallout Tactics reputations|the game mechanic in ''Fallout 4''|affinity}}
 
{{Gamearticlelist
 
{{Gamearticlelist
|game1 =FO1
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|game1 =FO2
|articles1 =[[Karma (Fallout)|Karma]]
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|articles1 =[[Karma (Fallout 2)|Karma]]
|game2 =FO2
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|game2 =FO3
|articles2 =[[Karma (Fallout 2)|Karma]]
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|articles2 =[[Karma (Fallout 3)|Karma]]
|game3 =FO3
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|game3 =FNV
|articles3 =[[Karma (Fallout 3)|Karma]]
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|articles3 =[[Karma (Fallout: New Vegas)|Karma]]
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}}
|game4 =FNV
 
 
[[File:Karma.gif|thumb]]
|articles4 =[[Karma (Fallout: New Vegas)|Karma]]
 
|game5 =FOT
 
|articles5 =[[Karma (Fallout Tactics)|Karma]]
 
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
 
   
{{Quotation|Karma's a real bitch, you'd be wise to remember that.|[[Michael Masters]], ''[[Fallout 3]]''}}
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{{Quotation|Karma's a real bitch. You'd be wise to remember that.|[[Michael Masters]], ''[[Fallout 3]]''}}[[File:FO3 MichaelMasters KarmasARealBitch.ogg|noicon|135px|center]]
[[File:Karma.gif|180px|right]]
 
   
'''Karma''' is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the [[wasteland]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics]]''.
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'''Karma''' is the reflection of choices made during the games and how they are perceived by the inhabitants of the [[wasteland]] {{In|FO2}}, {{In|FO3|noin}} and {{In|FNV|noin}}.
__TOC__
 
Karma is, philosophically, the principle of cause and effect, with the effects of your actions but also your intentions that are take into account measured in point called "Karma points". The more an intention or action has a major impact, the more you gain or lose Karma points.
 
   
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==Background==
It is classified by three types: good, neutral, and evil. Players always start a new game with 0 karma points, a neutral Karma. People will behave differently toward you depending upon your karma, and it's also a factor to unlock certain dialogue options or able to do something specific.
 
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Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character will always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.
   
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==Characteristics==
==Overviews per game==
 
In ''[[Fallout]]'', Karma is simply named "general reputation" (but have the same function as Karma in other Fallout games) and reputation titles appeared.
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* In ''[[Fallout 2]]'', "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
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* In ''[[Fallout 3]]'', although Karma is measured in points, only associated status and titles appear.
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* In ''[[Fallout: New Vegas]]'', both Karma and reputation appear as game mechanics.
   
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==Gallery==
In ''[[Fallout 2]]'', what was originally called "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how you are perceived in various places.
 
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;''Fallout 2''
 
In ''[[Fallout Tactics]]'', reputation titles and reputation are removed, only Karma is kept. Also, a new specific stat called "rank" is added, indicating your rank in the [[Brotherhood of Steel (Midwest)|Midwestern Brotherhood of Steel]].
 
 
In ''[[Fallout 3]]'', only Karma appeared. Although it is measured in points, the player never gets to see a numerical karmic value, only the status and the title.
 
 
In ''[[Fallout: New Vegas]]'', Karma is kept (like ''Fallout 3'', the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and various towns.
 
 
==Behind the scenes==
 
* The Defender [[Vault Boy]] image is a reference to the comic book superhero [[Wikipedia:Batman|Batman]].
 
* The Shield of Hope Vault Boy image is a reference to the comic book superhero [[Wikipedia:Captain America|Captain America]]. Instead of having a star on the costume's chest, Vault Boy's sports a number 13, referencing [[Vault 13]].
 
* The Guardian of the Wastes Vault Boy image is a reference to the British Army's [[Wikipedia:Foot Guards|Foot Guards]].
 
* The Savior of the Damned Vault Boy image is a reference to [[Wikipedia:Dudley Do-Right|Dudley Do-Right]] of the 1959 collective two animated cartoon series [[Wikipedia:The Rocky and Bullwinkle Show|The Rocky and Bullwinkle Show]].
 
* The Demon Spawn Vault Boy image is a reference to the comic book superhero [[Wikipedia:Spawn (comics)|Spawn]].
 
 
==''Fallout 2'' and ''Fallout Tactics''==
 
===Neutral Karma===
 
<gallery>
 
Vault Boy.png|Wanderer, -249 to +249 karma points
 
</gallery>
 
 
===Good Karma===
 
 
<gallery>
 
<gallery>
 
Vault Boy.png|Wanderer, -249 to +249 Karma points
 
Defender.png|Defender, +250 Karma points
 
Defender.png|Defender, +250 Karma points
SHLDHOPE.gif|Shield of Hope, +500 Karma points
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Shield of Hope.png|Shield of Hope, +500 Karma points
GUARDIAN.gif|Guardian of the Wastes, +750 Karma points
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Guardian of the Wastes.png|Guardian of the Wastes, +750 Karma points
Savior of the Damned.gif|Savior of the Damned, +1000 Karma points
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Savior of the Damned.png|Savior of the Damned, +1000 Karma points
 
Betrayer.png|Betrayer, -250 Karma points
 
Sword of Despair.png|Sword of Despair, -500 Karma points
 
Scourge of the Wastes.png|Scourge of the Wastes, -750 Karma points
 
Demon Spawn.png|Demon Spawn, -1000 Karma points
 
</gallery>
 
</gallery>
   
===Bad Karma===
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[[Category:Karma| ]]
<gallery>
 
BETRAY.gif|Betrayer, -250 Karma points
 
DESPAIR.gif|Sword of Despair, -500 Karma points
 
SCOURGE.gif|Scourge of the Wastes, -750 Karma points
 
DEMON.gif|Demon Spawn, -1000 Karma points
 
</gallery>
 
 
[[Category:Karma]]
 
   
 
[[de:Karma]]
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[[es:Karma]]
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[[fr:Karma]]
 
[[pl:Karma]]
 
[[pl:Karma]]
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[[pt:Karma]]
 
[[ru:Карма]]
 
[[ru:Карма]]
[[de:Karma]]
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[[uk:Карма]]
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[[zh:业报]]

Latest revision as of 10:06, 12 July 2023

Gameplay articles
Fallout 2Karma
Fallout 3Karma
Fallout: New VegasKarma
Karma
Karma's a real bitch. You'd be wise to remember that.Michael Masters, Fallout 3

Karma is the reflection of choices made during the games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.

Background

Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character will always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.

Characteristics

  • In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
  • In Fallout 3, although Karma is measured in points, only associated status and titles appear.
  • In Fallout: New Vegas, both Karma and reputation appear as game mechanics.

Gallery

Fallout 2