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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
Fallout 2Karma
Fallout 3Karma
Fallout: New VegasKarma
Fallout TacticsKarma

Karma's a real bitch. You'd be wise to remember that.

Michael Masters, Fallout 3

Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

Karma is, philosophically, the principle of cause and effect, with not only the effects of your actions but also your intentions that are taken into account measured in "Karma points". The stronger an intention or action has, the more Karma points you gain or lose.

It is classified by three types: good, neutral, and evil. Players always start a new game with 0 Karma points (neutral Karma). People will behave differently toward you depending on your Karma, and it's also a factor to unlock certain dialogue options or being able to do something specific.

Overviews per gameEdit

In Fallout, Karma is simply named "general reputation" (but have the same function as Karma in other Fallout games) and reputation titles appeared.

In Fallout 2, what was originally called "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how you are perceived in various places.

In Fallout Tactics, reputation titles and reputation are removed, only Karma is kept. Also, a new specific stat called "rank" is added, indicating your rank in the Brotherhood of Steel.

In Fallout 3, although Karma is measured in points, the player never gets to see a numerical karmic value, only the status and the title.

In Fallout: New Vegas, Karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and towns.

In Fallout 4, Karma is not present but rather an approval rating with companions which works on a similar level.

Behind the scenesEdit

  • The Defender Vault Boy image is a reference to the comic book superhero Batman, the Vault Boy has a number 13 on the chest instead of Batman's symbol.
  • The Shield of Hope Vault Boy image is a reference to the comic book superhero Captain America. Instead of having a star on the costume's chest, Vault Boy's sports a number 13, referencing Vault 13.
  • The Guardian of the Wastes Vault Boy image is a reference to the British Army's Foot Guards.
  • The Savior of the Damned Vault Boy image is a reference to Dudley Do-Right of the 1959 collective two animated cartoon series The Rocky and Bullwinkle Show.
  • The Demon Spawn Vault Boy image is a reference to the comic book superhero Spawn.

Fallout 2 and Fallout TacticsEdit

Neutral KarmaEdit

Good KarmaEdit

Bad KarmaEdit

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