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Karl (NCR)

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For other characters that appear in the Fallout universe named Karl, see Karl.
Karl
Fo2 Police Officer NCR
Biography
raceHuman
genderMale
affiliationNCR Police
roleDeputy
locationNCR Downtown
Gameplay
appearancesFallout 2
Statistics
SPECIAL7 ST, 7 PE, 6 EN, 5 CH, 4 IN, 7 AG, 5 LK
derived statsArmor Class: 27
Hit Points: 94
Action Points: 10
Sequence: 7
Critical Chance: 10%
Damage Resistance: 40%
tag skillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Technical
dialogue fileSckarl.msg
 
Gametitle-FO2
Gametitle-FO2

Lot of folks look up to him because he's a councilman, but not me. He thinks he's a big man, like the law don't always apply to him. I'd like to take him down a notch or two someday.

— Karl on Frank Westin

Karl is Sheriff Dumont's deputy in 2241.

Contents

BackgroundEdit

Karl is a young man, barely out of his teens, who has joined the NCR Police force and became Sheriff Dumont's deputy. He is eager to please and prove that he is worthy of the position, at the same time still keeping his youthful ideals of equality before the law close to his heart. In addition, he has a keen sense of observation, giving him insight into his workmates and events in the big city.

He is also a New California Rangers sympathizer, working closely with Elise.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

Karl can direct the Chosen One towards President Tandi if asked about work opportunities. He will also grant the player access to the cell that Oswald, the raider spy, is being held in.

InventoryEdit

Apparel Weapon Other items
NCR uniform (equivalent to Brotherhood armor) M72 Gauss rifle Stimpak
$45
2mm EC x50

AppearancesEdit

Karl appears only in Fallout 2.

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