Karl (Modoc)
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| | For other characters that appear in the Fallout universe named Karl, see Karl. |
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“
You are truly (hic) my bestest friend in this whole (hic) cursed world.
”Karl is a mentally disturbed drunkard lounging around Mom's Diner in 2241.
Contents |
Background
Asking Karl about "his story" will cause him to sober up and tell a frightening tale. His farm was razed by ghosts, his crops failed, and he fled to the Den.
Interactions with the player character
Interactions overview
| General | Services | Quests | ||||||||||||||||
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Quests
- Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once you find him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.
Effects of player's actions
It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.
Inventory
| Apparel | Weapon | Other items |
|---|---|---|
| Clothing | - | - |
Notes
- You can "revive" Karl from his deep sleep through the Doctor skill.
Appearances
Karl appears in Fallout 2.
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