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| ||For other characters that appear in the Fallout universe named Karl, see Karl.|
You are truly (hic) my bestest friend in this whole (hic) cursed world.”
Interactions with the player characterEdit
- Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once you find him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.
Effects of player's actionsEdit
It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.
- You can "revive" Karl from his deep sleep through the Doctor skill.
Behind the scenesEdit
|The following is based on Fallout 2 cut content and has not been confirmed by canon sources.|
Karl is listed under the Party.txt, it can be assumed he had to be escorted.
|End of information based on Fallout 2 cut content.|
Karl appears only in Fallout 2.
The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.