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Kane

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Kane
Fo1 Kane
Biography
raceHuman
sexMale
affiliationUnderground
roleDecker's bodyguard and right-hand man
locationHub Downtown
Gameplay
appearancesFallout
questsDispose of merchant
Dispose of Jain
Take down Decker
Statistics
base SPECIAL9 ST, 8 PE, 6 EN, 6 CH, 6 IN, 8 AG, 10 LK
derived statsHit Points: 95
Experience Points: 350
Armor Class: 13
Carry Weight: 250
Normal resistance: 6/40%
Laser resistance: 6/15%
Fire Resistance: 6/15%
Plasma resistance: 6/15%
Explosion resistance: 6/10%
Action Points: 14
Melee Damage: 12
Sequence: 16
Healing Rate: 2
tag skills
Big Guns:66
Melee Weap.:94
Small Guns:72
Unarmed:131
prototype id00000114
dialogue fileKANE.MSG
 
Gametitle-FO1
Gametitle-FO1

Don't touch that door, if you want to live. I'm the only one that can open that door.

Kane is the bodyguard and the right-hand of Decker by 2161.

BackgroundEdit

The Underground's second most powerful man, Kane's intimidating presence is usually stationed at the door to the basement. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job was to serve as a warning: any misbehavior is not tolerated. However, more importantly, Kane forms the first line of defense for his boss, the local crime lord Decker.

Decker, who holds court in the basement of the Maltese Falcon, has been having trouble from both sides of the law: Hub Police deputy Tony Fry is known to be gunning for the crime lord, and merchants such as Daren Hightower want the Underground out of the way for better business dealings.

Unlike the relatively stable antagonism in Junktown, allegiances and politics shift rapidly in the Hub, and former noncombatants, strangers, and even allies often quickly became threats. This is particularly prevalent in the face of Decker's plans for expanding his "empire". Kane's installation was a matter of practical self-preservation.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Effects of player character's actionsEdit

If the Vault Dweller refuses only one hit contract, they will never be allowed to see Decker again, and Kane will turn hostile after three additional dialogue attempts.

InventoryEdit

Notable quotesEdit

  • "I don't think you understood me. Let me clarify. If you don't watch your manners, you will find yourself dead, tough gal."
  • "Don't touch that door, if you want to live. I'm the only one that can open that door."
  • "I'm sure you're familiar with our sort of business, so let me just say it would be in your best interest to keep this to yourself. Shall we?"
  • "No, let me clarify--if you don't watch it, I'll be wearing your ass for a shoe." - Vault Dweller
  • "That's a secret you'll be taking to the grave. Decker will never talk to a skag like you."

AppearancesEdit

Kane appears only in Fallout.

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