“Junktown is a friendly place, friend, and we want to keep it that way.”
Kalnor is a guard in Junktown around 2161.
Background
He initially greets the Vault Dweller upon their their first visit to Junktown. If they have a weapon drawn, he will tell them to holster it. When asked about Junktown, he will passively admit that the name does have comical value, but that he personally likes it nonetheless. He works for Killian Darkwater, stating that Killian doesn't tolerate unprovoked violence in Junktown.
If asked about his position, he will state that he is a guard, and his job is to keep watch for strangers entering the town. Although Junktown often trades with the Hub, he is not too fond of the "stuck up bastards"[1] that live there.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- | |
This character is allied with the following faction(s). |
- |
Quests
- Take Revenge on Gizmo: Since he works for Darkwater, he will help you take Gizmo out.
Other interactions
- He will give the player a general outline of the town rules for Junktown, which mainly consist of keeping your weapons holstered. He will not allow you into Junktown if you keep your weapon out, or if it is night time.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Desert Eagle .44 | .44 magnum JHP x32 Stimpak |
Appearances
Kalnor appears only in Fallout.
References
- ↑ Kalnor's dialogue file, line {141}
|