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Junktown is a friendly place, friend, and we want to keep it that way.

Kalnor is a guard in Junktown around 2161.


He initially greets the Vault Dweller upon their their first visit to Junktown. If they have a weapon drawn, he will tell them to holster it. When asked about Junktown, he will passively admit that the name does have comical value, but that he personally likes it nonetheless. He works for Killian Darkwater, stating that Killian does not tolerate unprovoked violence in Junktown.

If asked about his position, he will state that he is a guard, and his job is to keep watch for strangers entering the town. Although Junktown often trades with the Hub, he is not too fond of the "stuck up bastards"[1] that live there.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


  • Stop Gizmo: Since he works for Darkwater, he will help you take Gizmo out.

Other interactionsEdit

  • Kalnor will give the Vault Dweller a general outline of the town rules for Junktown, which mainly consist of keeping weapons holstered. He will not allow entry into Junktown if the weapon is kept out, or if it is night time.


Apparel Weapon Other items
Leather armor Desert Eagle .44 .44 magnum JHP x32


Kalnor appears only in Fallout.


  1. Kalnor's dialogue file, line {141}

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