Gaming
 

K-9

From The Vault

K-9
Biography
race: Cyberdog
role: Recruitable NPC
location: NCR
Gameplay
appearances: Fallout 2
quests: Fix K-9
Statistics
Technical
dialogue file: Cck9.msg

K-9 is a joinable NPC in Fallout 2.

K-9 the Robotic Canine Companion can be found at Navarro in Doc Schreber's office. You'll need the K-9 Parts found elsewhere to reactivate him.

K-9 hates Doc Schreber with a passion, but only because it considers Schreber evil. The robodog will only follow you after he's dead, as long as your character isn't a Childkiller or have a Karma rating of -101 or less. If you do become a Childkiller or drop your Karma below the limit, he'll leave the party forever.

Contents

[edit] How to obtain K-9

To obtain K-9, you must complete two requirements. One, you must repair K-9's leg mechanisms with a servo-motor (one is available in the mechanic's shop on the Enclave base Navarro - when you request the Vertibird plans from Raul, keep searching his toolboxes and lockers until you find it). Using this servo-motor on K-9 will fix him. Two, you must kill Doc Schreber. Due to the room being soundproofed, make sure the lab door is closed before you do it.

[edit] Statistics

K-9 has level progression. Level 5 stats in brackets.


[edit] Behind the scenes

In the British science fiction show, Doctor Who, The Doctor traveled at one point with a mechanical dog with the name K-9.

[edit] Notes

Because he is a "dog" character, he could be Fallout 2's "official" variant of Dogmeat.


Stub (Fallout 2)
This Fallout 2 article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.
Joinable non-player characters of Fallout 2
Navarro