Justin Reynard is a developer who worked at Obsidian Entertainment as a gameplay programmer on Fallout: New Vegas.
Work on the Fallout series[]
For Fallout: New Vegas, Reynard worked on the implementation of Hardcore mode, the new recipe and crafting system, as well as many of the weapon and ammo changes. Reynard also worked on creating perks and adjusting skills.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
April 2008 | November 2011 | Obsidian Entertainment | Gameplay Programmer |
August 2012 | Present | Secret Cow Level, Inc. | Owner / CTO |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Gameplay Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2008 | Neverwinter Nights 2: Storm of Zehir | Programmer |
2010 | Alpha Protocol | Programmer |
2011 | Dungeon Siege III | Gameplay Programmer |
2014 | South Park: The Stick of Truth | Additional Programmer |
External links[]
- Inside the Vault: Obsidian's Justin Reynard (archived) (Bethesda Softworks - October 2010)