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Gameplay articles
Fallout: New VegasJury Rigging
Fallout: The Roleplaying GameJury Rigging

Jury Rigging is a perk in Fallout: New Vegas and Fallout: The Roleplaying Game.

Overview[]

Fallout: New Vegas[]

JuryRigging
Gameplay article: Fallout: New Vegas

Repair weapons, armor, and clothing based on a category instead of the same specific item.

Fallout: The Roleplaying Game[]

2d20 Jury Rigger

Repair any item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication suffered while using it.

Behind the scenes[]

This perk was concepted by Fallout: New Vegas game director Joshua Sawyer. It was born out of his frustration with being unable to merge similar guns, and so he suggested it to the team. It was likely implemented by either Frank Kowalkowski or Justin Reynard, though Sawyer could not remember specifically.[1]

References[]

  1. Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 39:46)
    Joshua Sawyer: "Yeah, the Jury Rigging perk was my idea. It was like, there was so many times where I was like, 'aw, this is is so similar or it feels close enough that I could use it to repair but it wasn't exact.' I suggested Jury RiggerIn-game spelling, punctuation and/or grammar, I don't remember who implemented Jury RiggerIn-game spelling, punctuation and/or grammar, it was probably Frank Kowalkowski? Might have been Justin Reynard."
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