“You'd better behave, since it's the law, and I enforce the law. Put your weapon away, don't draw it unless in self-defense, and you won't have a problem with us guards.”
Junktown guards protect the town of Junktown from various dangers in 2161.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Other interactions
If the Vault Dweller brandishes any weapon, the guards will tell them to put it away. If he doesn't, the Junktown guards will become hostile.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Spear 10mm pistol Desert Eagle .44 |
10mm AP x96 10mm JHP x48 .44 Magnum JHP x60 |
Notes
Apart from the unnamed guards, there are three named ones:
Appearances
Junktown guards appear only in the original Fallout.
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