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|other links =[http://twitter.com/jesawyer J.E. Sawyer's Twitter]<br />[http://jesawyer.tumblr.com/ J.E. Sawyer's Tumblr]<br />[http://www.facebook.com/jesawyer J.E. Sawyer's Facebook] |
|other links =[http://twitter.com/jesawyer J.E. Sawyer's Twitter]<br />[http://jesawyer.tumblr.com/ J.E. Sawyer's Tumblr]<br />[http://www.facebook.com/jesawyer J.E. Sawyer's Facebook] |
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+ | <section begin="CXPortalFeaturedArticle" /><!--Please dont remove, using in Canceled games portal--> |
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− | '''Joshua Eric Sawyer''' is a video game designer active in the role playing game genre. After [[Chris Avellone]] left [[Interplay]], Sawyer became the lead designer of ''[[Van Buren]]'' (the canceled ''Fallout 3'' by [[Black Isle Studios]]) before he himself left in November 2003. At [[Obsidian Entertainment]], he was the lead designer and project director of ''[[Fallout: New Vegas]]'', a standalone game based on ''[[Fallout 3]]''<nowiki>'</nowiki>s engine and gameplay. |
+ | '''Joshua Eric "Josh" Sawyer''' is a video game designer active in the role playing game genre. After [[Chris Avellone]] left [[Interplay]], Sawyer became the lead designer of ''[[Van Buren]]'' (the canceled ''Fallout 3'' by [[Black Isle Studios]]) before he himself left in November 2003. At [[Obsidian Entertainment]], he was the lead designer and project director of ''[[Fallout: New Vegas]]'', a standalone game based on ''[[Fallout 3]]''<nowiki>'</nowiki>s engine and gameplay. |
+ | <noinclude><!--Please dont remove, using in canceled games portal--> |
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==Biography== |
==Biography== |
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Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California. |
Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California. |
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===Black Isle Studios (1999-2003)=== |
===Black Isle Studios (1999-2003)=== |
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Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on ''Icewind Dale II''. |
Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on ''Icewind Dale II''. |
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+ | </noinclude><!--Please dont remove, using in canceled games portal--> |
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While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer. |
While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer. |
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He was the lead designer of ''Baldur's Gate III: The Black Hound'' (codenamed ''Jefferson'') before it was canceled due to Interplay losing all rights to the ''Dungeons & Dragons'' license. He then moved on to Black Isle's ''Fallout 3'' project, codenamed ''[[Van Buren]]'', which used the same engine, as lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of ''Van Buren''. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of ''Van Buren'' to pursue other projects. |
He was the lead designer of ''Baldur's Gate III: The Black Hound'' (codenamed ''Jefferson'') before it was canceled due to Interplay losing all rights to the ''Dungeons & Dragons'' license. He then moved on to Black Isle's ''Fallout 3'' project, codenamed ''[[Van Buren]]'', which used the same engine, as lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of ''Van Buren''. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of ''Van Buren'' to pursue other projects. |
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+ | <section end="CXPortalFeaturedArticle" /><!--Please dont remove, using in canceled games portal--> |
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===Midway Home Entertainment (2003-2005)=== |
===Midway Home Entertainment (2003-2005)=== |
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After the cancellation of ''Van Buren'', Sawyer left Black Isle and joined Midway Home Entertainment to work on ''Gauntlet: Seven Sorrows''. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by memorable game designer John Romero, who left work on the ''Gauntlet'' remake in June 2005. |
After the cancellation of ''Van Buren'', Sawyer left Black Isle and joined Midway Home Entertainment to work on ''Gauntlet: Seven Sorrows''. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by memorable game designer John Romero, who left work on the ''Gauntlet'' remake in June 2005. |
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===Obsidian Entertainment (2005-Present)=== |
===Obsidian Entertainment (2005-Present)=== |
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− | In 2005, Sawyer was employed by Obsidian Entertainment to work on ''Neverwinter Nights 2''. Sawyer was the project director and lead designer of ''Aliens: Crucible'', the |
+ | In 2005, Sawyer was employed by Obsidian Entertainment to work on ''Neverwinter Nights 2''. Sawyer was the project director and lead designer of ''Aliens: Crucible'', the canceled role-playing game based on the ''Alien'' film franchise. He was the project director and lead designer on ''[[Fallout: New Vegas]]'', which was released in October 2010. He also wrote and performed several songs for ''Fallout: New Vegas'': "[[Cobwebs and Rainbows]]," "[[Home on the Wastes]]," "[[New Vegas Valley]]," and "[[Streets of New Reno]]." |
==Employment history== |
==Employment history== |
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===''Fallout'' series=== |
===''Fallout'' series=== |
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{{Credits table|start}} |
{{Credits table|start}} |
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{{Credits table|row |
{{Credits table|row |
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|year =2010 |
|year =2010 |
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|title =FNVGRA |
|title =FNVGRA |
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|credit =Project Director |
|credit =Project Director |
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}} |
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{{Credits table|end}} |
{{Credits table|end}} |
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{{Credits table|start}} |
{{Credits table|start}} |
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{{Credits table|row |
{{Credits table|row |
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− | |year = |
+ | |year = 1999 |
− | |title = |
+ | |title = [http://en.wikipedia.org/wiki/Planescape:_Torment Planescape: Torment] |
− | |credit = |
+ | |credit = Web Master |
+ | }} |
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+ | {{Credits table|row |
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+ | |year = 2000 |
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+ | |title = [http://en.wikipedia.org/wiki/Icewind_Dale Icewind Dale] |
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+ | |credit = Designer |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year = 2002 |
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+ | |title = [http://en.wikipedia.org/wiki/Icewind_Dale_II Icewind Dale II] |
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+ | |credit = Lead Designer |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year = 2006 |
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+ | |title = [http://en.wikipedia.org/wiki/Neverwinter_Nights_2 Neverwinter Nights 2] |
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+ | |credit = Design Lead |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year = 2010 |
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+ | |title = [http://en.wikipedia.org/wiki/Alpha_Protocol Alpha Protocol] |
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+ | |credit = Additional design |
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}} |
}} |
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{{Credits table|end}} |
{{Credits table|end}} |
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==Behind the scenes== |
==Behind the scenes== |
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− | + | While at [[Black Isle Studios]], Sawyer mentioned several times that he'd like to make a ''[[Fallout: Resource Wars]]'' spin-off. |
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==Gallery== |
==Gallery== |
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− | <gallery widths="240 |
+ | <gallery widths="240"> |
Josh Sawyer removing spokes from a bicycle wheel.jpg|Josh Sawyer working on a bicycle wheel |
Josh Sawyer removing spokes from a bicycle wheel.jpg|Josh Sawyer working on a bicycle wheel |
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+ | Screen Shot 2013-07-13 at 16.22.35.png|Joshua Sawyer as a young Legionaire |
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</gallery> |
</gallery> |
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==External links== |
==External links== |
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* [http://twitter.com/jesawyer J.E. Sawyer's Twitter account] |
* [http://twitter.com/jesawyer J.E. Sawyer's Twitter account] |
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− | * [http:// |
+ | * [http://jesawyer.tumblr.com/ J.E. Sawyer's Tumblr account] |
* [http://www.rpgcodex.com/content.php?id=24 I thought I could organize freedom. How Scandinavian of me.] article by J.E. Sawyer at RPG Codex |
* [http://www.rpgcodex.com/content.php?id=24 I thought I could organize freedom. How Scandinavian of me.] article by J.E. Sawyer at RPG Codex |
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* [http://bethblog.com/index.php/2010/05/05/inside-the-vault-obsidians-josh-sawyer/ Bethesda Blog: Inside the Vault - Josh Sawyer] |
* [http://bethblog.com/index.php/2010/05/05/inside-the-vault-obsidians-josh-sawyer/ Bethesda Blog: Inside the Vault - Josh Sawyer] |
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* [http://fallout.bethsoft.com/eng/vault/diaries_diary14-10.18.10.html Fallout Official Site: Developer Diaries - It's a Small Wasteland] |
* [http://fallout.bethsoft.com/eng/vault/diaries_diary14-10.18.10.html Fallout Official Site: Developer Diaries - It's a Small Wasteland] |
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− | ==References== |
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− | {{References}} |
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{{Copyright Wikipedia|Josh Sawyer}} |
{{Copyright Wikipedia|Josh Sawyer}} |
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− | [[Category: |
+ | [[Category:Interplay Entertainment and Black Isle Studios employees]] |
− | [[Category:Fallout: New Vegas developers]] |
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[[Category:Obsidian Entertainment employees]] |
[[Category:Obsidian Entertainment employees]] |
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− | [[Category:Interplay Entertainment and Black Isle Studios employees]] |
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[[Category:Fallout: New Vegas musicians]] |
[[Category:Fallout: New Vegas musicians]] |
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− | [[Category: |
+ | [[Category:Fallout: New Vegas designers and writers]] |
+ | [[Category:Van Buren designers and writers]] |
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{{DEFAULTSORT:Sawyer, Joshua Eric}} |
{{DEFAULTSORT:Sawyer, Joshua Eric}} |
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+ | [[es:J.E. Sawyer]] |
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+ | [[no:J.E. Sawyer]] |
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+ | [[pl:Joshua Sawyer]] |
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Revision as of 08:52, 12 July 2015
Joshua Eric "Josh" Sawyer is a video game designer active in the role playing game genre. After Chris Avellone left Interplay, Sawyer became the lead designer of Van Buren (the canceled Fallout 3 by Black Isle Studios) before he himself left in November 2003. At Obsidian Entertainment, he was the lead designer and project director of Fallout: New Vegas, a standalone game based on Fallout 3's engine and gameplay.
Biography
Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California.
Career
Black Isle Studios (1999-2003)
Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II.
While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer.
He was the lead designer of Baldur's Gate III: The Black Hound (codenamed Jefferson) before it was canceled due to Interplay losing all rights to the Dungeons & Dragons license. He then moved on to Black Isle's Fallout 3 project, codenamed Van Buren, which used the same engine, as lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of Van Buren. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of Van Buren to pursue other projects.
Midway Home Entertainment (2003-2005)
After the cancellation of Van Buren, Sawyer left Black Isle and joined Midway Home Entertainment to work on Gauntlet: Seven Sorrows. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by memorable game designer John Romero, who left work on the Gauntlet remake in June 2005.
Obsidian Entertainment (2005-Present)
In 2005, Sawyer was employed by Obsidian Entertainment to work on Neverwinter Nights 2. Sawyer was the project director and lead designer of Aliens: Crucible, the canceled role-playing game based on the Alien film franchise. He was the project director and lead designer on Fallout: New Vegas, which was released in October 2010. He also wrote and performed several songs for Fallout: New Vegas: "Cobwebs and Rainbows," "Home on the Wastes," "New Vegas Valley," and "Streets of New Reno."
Employment history
From | To | Company | Role |
---|---|---|---|
Mar 1999 | Nov 2003 | Black Isle Studios | |
Nov 2003 | July 2005 | Midway Home Entertainment | |
July 2005 | Present | Obsidian Entertainment |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2003 | Van Buren | Lead Designer |
2004 | J.E. Sawyer's Fallout RPG | Creator |
2010 | Fallout: New Vegas | Lead Designer Project Director Additional songs |
2010 | Dead Money | Weapon Design |
2011 | Honest Hearts | Project Director |
2011 | Old World Blues | Weapon Design |
2011 | Lonesome Road | Weapon Design |
2011 | Gun Runners' Arsenal | Project Director |
Other work
Year | Title | Credited as/for |
---|---|---|
1999 | Planescape: Torment | Web Master |
2000 | Icewind Dale | Designer |
2002 | Icewind Dale II | Lead Designer |
2006 | Neverwinter Nights 2 | Design Lead |
2010 | Alpha Protocol | Additional design |
Behind the scenes
While at Black Isle Studios, Sawyer mentioned several times that he'd like to make a Fallout: Resource Wars spin-off.
Gallery
External links
- J.E. Sawyer's Twitter account
- J.E. Sawyer's Tumblr account
- I thought I could organize freedom. How Scandinavian of me. article by J.E. Sawyer at RPG Codex
- Bethesda Blog: Inside the Vault - Josh Sawyer
- Fallout Official Site: Developer Diaries - It's a Small Wasteland
The contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Josh Sawyer." |