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John Maxson

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John Maxson
FO01 NPC Maxson N
Biography
raceHuman
sexMale
affiliationBrotherhood of Steel
roleLeader
rankHigh Elder
locationLost Hills bunker
familyRoger Maxson - grandfather
Maxson II - father
Jeremy Maxson - descendant
Jonathan Maxson - descendant
Arthur Maxson - descendant
Gameplay
appearancesFallout
mentionedFallout 3
questsScout the northern wastes
Statistics
base SPECIAL8 ST, 8 PE, 7 EN, 6 CH, 9 IN, 7 AG, 6 LK
derived statsHit Points: 85
Experience Points: 250
Armor Class: 12
Action Points: 8
Carry Weight: 225
Unarmed Damage: 0
Melee Damage: 3
Sequence: 16
Healing rate: 2
tag skills
Big Guns:64
Energy Weap.:74
Melee Weap.:90
Unarmed:90
voice actorFrank Welker
prototype id00000150
dialogue fileMAXSON.MSG
 
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An Initiate not born here. You're the first Outsider we've let join in a long, long time. Well, near on twenty years now.

General John Maxson is the grandson of Roger Maxson, and the High Elder of the Brotherhood of Steel in the year 2161.

BackgroundEdit

John Maxson is the leader of the Brotherhood of Steel. Tough and confident, he was born just twenty years after the apocalypse of 2077 and so he knows a little about the Great War from stories told by his father and grandfather.

Last in a long line of generals, John Maxson would rather be outside fighting enemies than tied down by the politics of his office. He is busy, direct and honest.[1]

Born into the Brotherhood in 2097,[2] twenty years after the Great War, John Maxson is one of the wisest and most experienced members of the organization. During his service as an Initiate and Knight, he has travelled the wastes widely and met many people, including Butch Harris of Far Go Traders, whom he considers a friend. He has shown tremendous skill as a soldier and in 2135, at the age of 38, he became a Paladin. Some time later he became the Head Paladin of the Brotherhood.

In 2155, after his father was killed by the Vipers, he ascended to the position of the High Elder of the Brotherhood. By the time he met the Vault Dweller in 2162, he was 65. Despite his body showing signs of age, his mind and wit is as sharp as ever. The Elder would much rather be outside fighting the enemies of the Brotherhood, rather than be stuck underground, tied down by politics of his office.[2]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
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Talking head: yesIcon check
Merchant: noIcon cross
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Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross

QuestsEdit

  • Scout the northern wastes: From scout reports, it is rumored that there is a super mutant nest somewhere to the north. Maxson wants you to confirm these rumors.

Tell me aboutEdit

InventoryEdit

Apparel Weapon Other items
Robes Laser pistol Small energy cell x80
Stimpak x4

AppearancesEdit

John Maxson appears only in Fallout as a talking head. He is voiced by Frank Welker. In the game, he is referred to only as General Maxson, only being given a first name in Chris Avellone's Fallout Bible, where all the dates mentioned in this article also come from, although some of it might have appeared already in the original Fallout timeline by Brian Freyermuth. He is mentioned in the Citadel terminal entries - along with his ally, the Vault Dweller - in Fallout 3.

GalleryEdit

ReferencesEdit

  1. Fallout Official Survival Guide
  2. 2.0 2.1 Fallout Official Survival Guide
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Stroken BoS Emblem
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