John Deiley is a developer who worked at Interplay Entertainment on Fallout 2 and Van Buren as a designer.
Career[]
Work on the Fallout series[]
On Fallout 2, he was the designer of Goris and other talking deathclaws; he also worked on design for Vault 13, Vault 15, NCR, Navarro, and helped with numerous maps. For Van Buren, he designed Ouroboros, Maxson bunker, the Nursery, and the Twin Mothers Village.
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 1995 | December 2003 | Interplay Entertainment | Game Designer |
January 2004 | January 2005 | Blizzard Entertainment | Game Master |
January 2005 | January 2008 | Enforcement Technology | Records Manager |
January 2008 | January 2011 | Quality Support Services | Quality Assurance |
January 2011 | February 2013 | Consumer Debt Assistance | Account Manager |
February 2013 | August 2014 | AGR Group | IT Network Tech |
June 2016 | Present | Rugged Computing, Inc | Customer Service Manager |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1998 | Fallout 2 | Designer Level Designer |
2003 | Van Buren | Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1997 | Descent to Undermountain | Designer |
1999 | Planescape: Torment | Designer |
2000 | Icewind Dale | Designer |
2001 | Icewind Dale: Heart of Winter | Designer |
2002 | Icewind Dale II | Designer |
External links[]
- GameBanshee interview with John Deiley