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John (Fallout 3)

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For other Johns, see John.
John
John
Biography
raceHuman
genderMale
affiliationnone
roleThief (deceased)
locationRandom
familyLoreen - wife
Billy - brother
Gameplay
appearancesFallout 3
questsnone
Statistics
karmaNeutral
Technical
base id00090a23
ref id?
 
Gametitle-FO3
Gametitle-FO3

John is an inhabitant of the Capital Wasteland in 2277.

Contents

BackgroundEdit

John was always an intelligent sort, although he never brought enough equipment with him to survive out in the wasteland. Moira Brown told him as much. He was recently mauled by death by vicious dogs. A quick search of his body reveals a note about treasure buried somewhere near the Scrapyard.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: yesIcon check
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

* Because John is intended to die, enslaving him can prove difficult.

QuestsEdit

InventoryEdit

Apparel Weapon Other items On death
Wasteland outfit
Head wrap
- - John's key
Wastelander note

AppearancesEdit

John appears only in Fallout 3.

BugsEdit

  • John can appear in the wasteland more than once, carrying a new note and a new copy of the key each time. [platforms tag needed]
  • John has no fixed appearance. [platforms tag needed]
  • It is possible to save John from the dogs, especially if you fast travel and appear right at their location, but after saving him he won't engage in dialogue, he'll only tell you to "Move on", and "He's not looking for trouble", etc. If this happens, he will appear as "wastelander", and he will still have the key and the note in his inventory. [platforms tag needed]

ReferencesEdit

  1. Fallout 3 Official Game Guide

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