Joel Burgess
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Developer Joel Burgess | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Joel Burgess is the Fallout 3 lead level designer at Bethesda Game Studios.
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Credits
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Fallout 3
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- Lead Level Designer
- Liberty Prime sequence[1]
- Drainage chamber sequence[1]
- Design of Wasteland Points of Interest and Downtown DC[1]
Point Lookout
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- Lead Designer
Employment history
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| From | To | Company | Role |
|---|---|---|---|
| 2001 | 2003 | UCF GAMES Lab | 3D Artist |
| 2003 | 2003 | Dezign Corp/ I-Net holdings LLC | Designer / Art Lead |
| 2003 | 2004 | Terminal Reality | Level Designer |
| 2005 | present | Bethesda Softworks | Lead Level Designer |
Credits
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Fallout series
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| Year | Title | Credited as/for |
|---|---|---|
| 2008 | Fallout 3 | Lead Level Designer |
| 2009 | Point Lookout | Lead Designer |
Other work
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| Year | Title | Credited as/for |
|---|---|---|
| ? | The Elder Scrolls IV: Oblivion |
External Links
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- Bethesda Blog: Professor Burgess talks level design at GDC
- Notes on Pulling the Sky Down: The Level Design of Fallout 3
References
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- ↑ 1.0 1.1 1.2 http://geck.bethsoft.com/index.php/User:JBurgess Geck Profile