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For other characters in the Fallout universe named Joe, see Joe.
I'm Joe Porter. I make sure folks around here can get a meal when they need it.

Joe Porter is a merchant in Canterbury Commons in 2277.


Joe Porter, or "Porter Joe" as the name he prefers to go by, was born in 2249 and once a loader-for-hire at a caravan. However, when he first arrived at Canterbury Commons, the idea of having a permanent base of operations and a steady community was very appealing to him. He settled down there with his dog, Ol' Mule, in about 2271 and has been working as an unloader, a basic cook, and a basic repairman since then. Since the death of his dog, he's been minding the town diner, the center of chatter in this settlement.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: yesIcon check
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
The Superhuman Gambit


  • The Superhuman Gambit: Porter can reveal the AntAgonizer's real name[2], which is used to peacefully convince the AntAgonizer to give up her ways and cease attacking the town.

Other interactionsEdit


Apparel Weapon Other items On death
Wasteland settler outfit N99 10mm pistol - Joe Porter's storage key


Joe Porter appears only in Fallout 3.


  1. Fallout 3 Official Game Guide
  2. JoePorter.txt#21: "But they never found any trace of her body. Said her name was "Tanya Christoff." That might just be our little AntAgonizer."