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Job

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Job
Mahandaa se
Biography
raceRobot
affiliationDCPD
Prisoner
roleCompanion
locationDenver (Dog Town)
Gameplay
appearancesVan Buren
questsFix Job/Mr Handy
Reprogram Job so he can leave Denver
 
Gametitle-VB
Gametitle-VB
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

Job is a broken-down Mister Handy unit in Denver in 2253.[1]

BackgroundEdit

While in Denver, the Prisoner can find a broken down Mr. Handy unit called Job that used to be in charge of records for the Denver City police department. It needs a few parts, but if fixed and rebooted, it will serve as a loyal companion. It is not equipped with any weapons, and has some flaws that make it less than ideal in combat, but is good at spotting electronic traps.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
New Plague Carrier: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

Companion abilitiesEdit

Job suffers from a number of problems, including the lack of a battery. It is slow and non-combat oriented (all enemies get +10 to hit it), and has no voice module. On the other hand, its abilities include: clean, pest control, interact, retrieve, file, restrain, and detect electronic traps that make it useful throughout Denver. Job will not leave Denver unless reprogrammed to do so.

AppearancesEdit

Job has not appeared nor is it mentioned in any currently published game. It was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is not certain if Job will appear in any future Fallout game.

SourceEdit

  1. Denver Design document

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