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|affiliation =[[Vault City]]
 
|affiliation =[[Vault City]]
 
|role =[[First Citizen]] (2241)<br />Honorary Council Member
 
|role =[[First Citizen]] (2241)<br />Honorary Council Member
|location =[[Vault City]]
+
|location =[[Council building]], [[Vault City]]
 
|quests =[[Solve the Gecko powerplant problem]]<br />[[Deliver Lynette's holodisk to Westin in NCR]]
 
|quests =[[Solve the Gecko powerplant problem]]<br />[[Deliver Lynette's holodisk to Westin in NCR]]
 
|actor =[[Cree Summer]]
 
|actor =[[Cree Summer]]
 
|special ={{SPECIAL|4,7,5,7,7,6,5}}
 
|special ={{SPECIAL|4,7,5,7,7,6,5}}
 
|tag skills =[[Speech]]: 75<br />[[Gambling]]: 75
 
|tag skills =[[Speech]]: 75<br />[[Gambling]]: 75
|derived =[[Hit Points]]: 45<br />[[Experience Points]]: 300<br />[[Armor Class]]: 21<br />[[Action Points]]: 8<br />[[Carry Weight]]: 125<br />[[Unarmed Damage]]: 0<br />[[Melee Damage]]: 1<br />[[Sequence]]: 14<br />[[Healing rate]]: 1
+
|derived =[[Hit Points]]: 45<br />[[Experience Points]]: 300<br />[[Armor Class]]: 21<br />[[Action Points]]: 8<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 1<br />[[Sequence]]: 14<br />[[Healing Rate]]: 1
 
|dialogue =[[Vclynett.msg]]
 
|dialogue =[[Vclynett.msg]]
 
|proto ={{proto|087}}
 
|proto ={{proto|087}}
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==Background==
 
==Background==
She has an extreme managerial, economic, and efficient personality. She's used to getting what she wants. Joanne wasn't abused, tortured, or twisted in any way when she was young. Privileged and superior complexities were hardwired into her head around the time she was five or six years old, and she's never been the same. She's always known that she was destined to lead the Vault 8 Citizens, and that power has gone to her head.
+
Joanne has an extreme managerial, economic, and efficient personality. She's used to getting what she wants. She wasn't abused, tortured, or twisted in any way as a youngster. Privileged and superior complexities were hardwired into her head around the time she was five or six years old, and she's never been the same. She's always known that she was destined to lead the Vault 8 Citizens, and that power has gone to her head.
   
She's been the leader of Vault City for many, many years, and she's seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferior. She tends to work too much and too hard, and she sees all her time as precious, so she has little patience for socializing without a purpose (i.e., if it doesn't involve politicking, she's going to be working late at the office instead) or for people dropping in and wasting her time. Though [[Mentats (Fallout)|Mentats]] are banned in Vault City, one can use the Steal skill and discover that she carries some.
+
She's been the leader of Vault City for many, many years, and she's seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferior. She tends to overwork a lot, and she sees all her time as precious, giving her little patience for socializing without a purpose (i.e., if it doesn't involve politicking, she's going to be working late at the office instead) or for people dropping in and wasting her time. Though [[Mentats (Fallout)|Mentats]] are banned in Vault City, one can attempt to [[steal]] and discover that she carries some.
   
 
In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member [[McClure]] was appointed First Citizen and Lynette retired to honorary council member status. With her new free time, she traveled south to NCR and met the NCR President. She was responsible for much of the legislation that followed in the years between NCR and Vault City .<ref>[[Fallout Bible 0]]
 
In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member [[McClure]] was appointed First Citizen and Lynette retired to honorary council member status. With her new free time, she traveled south to NCR and met the NCR President. She was responsible for much of the legislation that followed in the years between NCR and Vault City .<ref>[[Fallout Bible 0]]
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Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects; she's single-minded and set in her ways. The fact that she (and Vault City) had an "environmental welcome mat" stretched out for them (with the [[Garden of Eden Creation Kit|GECK]]) when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities, but this simply doesn't factor into her thinking. She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter, better, and more capable than the human trash that prowls the wasteland.
 
Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects; she's single-minded and set in her ways. The fact that she (and Vault City) had an "environmental welcome mat" stretched out for them (with the [[Garden of Eden Creation Kit|GECK]]) when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities, but this simply doesn't factor into her thinking. She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter, better, and more capable than the human trash that prowls the wasteland.
   
She is so single minded that when informed of the Enclave's defeat she merely inquires as to the strength of their power armor and how it could help solidify Vault City's supremacy.
+
She is so single-minded that when informed of the Enclave's defeat she merely inquires as to the strength of their power armor and how it could help solidify Vault City's supremacy.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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|temp companion =no
 
|temp companion =no
 
|talking head =yes
 
|talking head =yes
|faction hostile =* [[Vault City]] residents
 
 
|wares =-
 
|wares =-
 
|restocks =no
 
|restocks =no
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===Quests===
 
===Quests===
*[[Deliver Lynette's holodisk to Westin in NCR]]: Lynette asks the Chosen One to take an important holotape and bring it to [[Roger Westin]] in [[New California Republic (town)|NCR]].
+
* [[Deliver Lynette's holodisk to Westin in NCR]]: Lynette asks the Chosen One to take an important holotape and bring it to [[Roger Westin]] in [[New California Republic (town)|NCR]].
*[[Solve the Gecko powerplant problem]]: Lynette recruits the Chosen One to "solve" the problem of radiation being leaked from the Gecko powerplant, but her idea of "solving" the problem is to shut down the plant and/or killing the ghouls.
+
* [[Solve the Gecko powerplant problem]]: Lynette recruits the Chosen One to "solve" the problem of radiation being leaked from the Gecko powerplant, but her idea of "solving" the problem is to shut down the plant and/or killing the ghouls.
   
===Effects of player characters's actions===
+
===Effects of player's actions===
It is important that the player character be polite to Lynette at all times. Being overly rude at any time or questioning [[Vault City]]'s policies and her decisions, can result in the player character being thrown out of Vault City for good, cutting off several important quests. Even if the player character attains citizenship, Lynette will still revoke it and kick them out if she gets angry. Never question Vault City's usage of "servants," never claim to agree with Thomas Moore or suggest his murder, do not ask about Vault City's attitude towards outsiders, and never suggest Vault City and Gecko cooperate. Doing any of these things can get the player character thrown out.
+
It is important to not be rude to Lynette, even questioning [[Vault City]]'s policies and her decisions can result in the Chosen One being thrown out of Vault City for good, cutting off several important quests. Even if the player character attains citizenship, Lynette will still revoke it and exile them if upset. Therefore, never question Vault City's usage of "servants", claim to agree with Thomas Moore or suggest his murder, do not ask about Vault City's attitude towards outsiders, nor suggest Vault City and Gecko cooperate. Doing any of these things can result in loss of welcome.
   
 
===Other interactions===
 
===Other interactions===
Lynette is at first highly suspicious of the Chosen One's knowledge of the G.E.C.K. and Vaults and demands an explanation. Once she finds out the Chosen One is telling the truth, her attitude quickly changes. This can be shown through showing the [[Vault 13]] jumpsuit to her, and then letting her inspect [[Vic's water flask]]. She takes a somewhat more honorable role in rooting out John Bishop's connections to NCR and the Raiders.
+
Lynette is at first highly suspicious of the Chosen One's knowledge of the G.E.C.K. and Vaults, and demands an explanation. Once she finds out the Chosen One is telling the truth, her attitude quickly changes. This can be shown through showing the [[Vault 13]] jumpsuit to her, and then letting her inspect [[Vic's water flask]]. She takes a somewhat more honorable role in rooting out John Bishop's connections to NCR and the Raiders.
   
 
==Inventory==
 
==Inventory==
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|apparel =[[Vault jumpsuit]] with a hood
 
|apparel =[[Vault jumpsuit]] with a hood
 
|weapon =-
 
|weapon =-
|otheritem =[[Mentats (Fallout)|Mentats]]<br />[[Stimpak (Fallout)|Stimpak]]<br />[[NCR dollars|$]]74
+
|otheritem =[[Mentats (Fallout)|Mentats]]<br />[[Stimpak (Fallout)|Stimpak]] x2*<br />[[Super stimpak (Fallout)|Super stimpak]]**<br />[[NCR dollars|$]]74
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
  +
{{small|<nowiki>*</nowiki>One equipped<br />
  +
<nowiki>**</nowiki>Equipped}}
   
 
==Notes==
 
==Notes==
 
* In the one of the game endings for Vault City, her first name is spelled ''"Joann"'' yet in dialogue with [[Wallace]] (and only Wallace's dialogue), it's spelled ''"Joanne"''. By order of appearance, ''"Joanne"'' is the proper spelling.<ref>[[Vcwalace.msg]]:{297}{}{Our First Citizen is '''Joanne''' Lynette. She has done many good things for our city in her ten years of service.}[[Fallout 2 endings#2. VC independent.2C Westin and Lynette marry]]: "... He moved north to Vault City for medical treatment and eventually married '''Joann''' Lynette in the following year."</ref>
 
* In the one of the game endings for Vault City, her first name is spelled ''"Joann"'' yet in dialogue with [[Wallace]] (and only Wallace's dialogue), it's spelled ''"Joanne"''. By order of appearance, ''"Joanne"'' is the proper spelling.<ref>[[Vcwalace.msg]]:{297}{}{Our First Citizen is '''Joanne''' Lynette. She has done many good things for our city in her ten years of service.}[[Fallout 2 endings#2. VC independent.2C Westin and Lynette marry]]: "... He moved north to Vault City for medical treatment and eventually married '''Joann''' Lynette in the following year."</ref>
 
* If the player character tells her that they are a [[Vault 13]] descendant and shows her their canteen and jumpsuit, their Reputation with Vault City improves.
 
* If the player character tells her that they are a [[Vault 13]] descendant and shows her their canteen and jumpsuit, their Reputation with Vault City improves.
* If the Chosen One is Idolized by Vault City she says ''"Yes? What is it I can help you with?"'' instead of ''"Yes? What is it?"'' line.
+
* If the Chosen One is Idolized by Vault City she says ''"Yes? What is it I can help you with?"'' instead of ''"Yes? What is it?"''.
* She is one of the few characters in [[Fallout 2]] that breaks the fourth wall in her dialogue.<ref>[[Vclynett.msg]]: "{108}{}{I don't know what you intend to gain by clicking on me, but I won't tolerate it much longer.}{109}{}{Perhaps you find clicking on me... amusing. Perhaps you will find the Corrections Center just as humorous.}{117}{}{Do you like my little dreadlocks? I think Scott Rodenhizer has a strange sense of humor.}"</ref>
+
* She is one of the few characters in ''[[Fallout 2]]'' that breaks the fourth wall in her dialogue.<ref>[[Vclynett.msg]]: "{108}{}{I don't know what you intend to gain by clicking on me, but I won't tolerate it much longer.}{109}{}{Perhaps you find clicking on me... amusing. Perhaps you will find the Corrections Center just as humorous.}{117}{}{Do you like my little dreadlocks? I think [[Scott Rodenhizer]] has a strange sense of humor.}"</ref>
* If prompted, Lynette will hug a Chosen One with low [[Intelligence]]<ref>[[Vclynett.msg]]:{119}{}{Wahr? Wahr whar?}{122}{lyn003}{From the simplest things - and that certainly is you - even greatness may grow. Take care, my sweet imbecile... all Vault City thanks you.}{123}{}{Hug her.}{125}{lyn004}{Awwwww... there, there. Anytime you need a hug, you come see Aunt Lynette, all right?}</ref>
+
* After beating the game, if prompted, Lynette will hug a Chosen One with low [[Intelligence]]<ref>[[Vclynett.msg]]:{119}{}{Wahr? Wahr whar?}{122}{lyn003}{From the simplest things - and that certainly is you - even greatness may grow. Take care, my sweet imbecile... all Vault City thanks you.}{123}{}{Hug her.}{125}{lyn004}{Awwwww... there, there. Anytime you need a hug, you come see Aunt Lynette, all right?}</ref>
   
 
==Appearances==
 
==Appearances==
Line 93: Line 94:
 
==Behind the scenes==
 
==Behind the scenes==
 
In one of the first versions of ''[[Fallout 2]]'', Lynette's talking head was supposed to be used as a spokesperson for a group of scientists living in the ruins of [[Area 51]].<ref>[[Fallout 2 Official Strategies & Secrets]], p. 215</ref>
 
In one of the first versions of ''[[Fallout 2]]'', Lynette's talking head was supposed to be used as a spokesperson for a group of scientists living in the ruins of [[Area 51]].<ref>[[Fallout 2 Official Strategies & Secrets]], p. 215</ref>
  +
  +
One of the designers of the Vault City area, Chris Avellone intentionally placed [[Mentats (Fallout)|Mentats]] in her office to emphasise her hypocrisy.<ref>[http://duckfeed.tv/woff/61e Extrasode Ep 61]</ref>
   
 
==Gallery==
 
==Gallery==
Line 100: Line 103:
 
FO02 NPC Lynette B.png|[[File:Fo2 JoanneLynnete DestroyedThePlant.ogg|noicon]] "What? You destroyed the plant?! The contamination! You IDIOT. At least those ghouls are gone... Get out of my sight."
 
FO02 NPC Lynette B.png|[[File:Fo2 JoanneLynnete DestroyedThePlant.ogg|noicon]] "What? You destroyed the plant?! The contamination! You IDIOT. At least those ghouls are gone... Get out of my sight."
 
FO02 NPC Lynette N.png|[[File:Fo2 JoanneLynette WeExitedTheVault.ogg|noicon]] "We exited the Vault 120 years ago and, with the help of our Eden kit, began construction of Vault City. Ten years later, the Overseer retired and a Council of Citizens was established. The Council appointed the initial First Citizen."
 
FO02 NPC Lynette N.png|[[File:Fo2 JoanneLynette WeExitedTheVault.ogg|noicon]] "We exited the Vault 120 years ago and, with the help of our Eden kit, began construction of Vault City. Ten years later, the Overseer retired and a Council of Citizens was established. The Council appointed the initial First Citizen."
  +
FO2 Joanne Lynette model.png|In-game sprite
 
</gallery>
 
</gallery>
   

Revision as of 21:19, 23 April 2015

 
Gametitle-FO2Gametitle-FB
Gametitle-FO2Gametitle-FB
We no longer consider ourselves to be "Vault Dwellers"... we refer to ourselves as "Citizens." If you wish to become part of our community, you must first prove your worth.

Joanne Lynette is the current First Citizen of Vault City in 2241.

Background

Joanne has an extreme managerial, economic, and efficient personality. She's used to getting what she wants. She wasn't abused, tortured, or twisted in any way as a youngster. Privileged and superior complexities were hardwired into her head around the time she was five or six years old, and she's never been the same. She's always known that she was destined to lead the Vault 8 Citizens, and that power has gone to her head.

She's been the leader of Vault City for many, many years, and she's seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferior. She tends to overwork a lot, and she sees all her time as precious, giving her little patience for socializing without a purpose (i.e., if it doesn't involve politicking, she's going to be working late at the office instead) or for people dropping in and wasting her time. Though Mentats are banned in Vault City, one can attempt to steal and discover that she carries some.

In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member McClure was appointed First Citizen and Lynette retired to honorary council member status. With her new free time, she traveled south to NCR and met the NCR President. She was responsible for much of the legislation that followed in the years between NCR and Vault City .[1]

Character

As expected, Lynette has had no positive romantic relationships up until her potential relationship with Westin from the NCR in the endgame of Fallout 2. She's had little time for anything other than her job, and that's her focus. If anyone throws her job or decisions into question, she takes it as the worst sort of personal attack.

Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects; she's single-minded and set in her ways. The fact that she (and Vault City) had an "environmental welcome mat" stretched out for them (with the GECK) when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities, but this simply doesn't factor into her thinking. She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter, better, and more capable than the human trash that prowls the wasteland.

She is so single-minded that when informed of the Enclave's defeat she merely inquires as to the strength of their power armor and how it could help solidify Vault City's supremacy.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

-

Quests

Effects of player's actions

It is important to not be rude to Lynette, even questioning Vault City's policies and her decisions can result in the Chosen One being thrown out of Vault City for good, cutting off several important quests. Even if the player character attains citizenship, Lynette will still revoke it and exile them if upset. Therefore, never question Vault City's usage of "servants", claim to agree with Thomas Moore or suggest his murder, do not ask about Vault City's attitude towards outsiders, nor suggest Vault City and Gecko cooperate. Doing any of these things can result in loss of welcome.

Other interactions

Lynette is at first highly suspicious of the Chosen One's knowledge of the G.E.C.K. and Vaults, and demands an explanation. Once she finds out the Chosen One is telling the truth, her attitude quickly changes. This can be shown through showing the Vault 13 jumpsuit to her, and then letting her inspect Vic's water flask. She takes a somewhat more honorable role in rooting out John Bishop's connections to NCR and the Raiders.

Inventory

Apparel Weapon Other items
Vault jumpsuit with a hood - Mentats
Stimpak x2*
Super stimpak**
$74

*One equipped
**Equipped

Notes

  • In the one of the game endings for Vault City, her first name is spelled "Joann" yet in dialogue with Wallace (and only Wallace's dialogue), it's spelled "Joanne". By order of appearance, "Joanne" is the proper spelling.[2]
  • If the player character tells her that they are a Vault 13 descendant and shows her their canteen and jumpsuit, their Reputation with Vault City improves.
  • If the Chosen One is Idolized by Vault City she says "Yes? What is it I can help you with?" instead of "Yes? What is it?".
  • She is one of the few characters in Fallout 2 that breaks the fourth wall in her dialogue.[3]
  • After beating the game, if prompted, Lynette will hug a Chosen One with low Intelligence[4]

Appearances

Joanne Lynette appears only in Fallout 2.

Behind the scenes

In one of the first versions of Fallout 2, Lynette's talking head was supposed to be used as a spokesperson for a group of scientists living in the ruins of Area 51.[5]

One of the designers of the Vault City area, Chris Avellone intentionally placed Mentats in her office to emphasise her hypocrisy.[6]

Gallery

References

  1. Fallout Bible 0 In any event, here you go - note that some are personalized for the actor, others are not: Lynette The Vault City that I helped establish was to outlast me and continue on for many more years. In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member McClure was appointed First Citizen and I retired to honorary council member status. With my new free time, I traveled south to NCR and met the NCR President. I was responsible for much of the legislation that followed in the years between NCR and our City.
  2. Vcwalace.msg:{297}{}{Our First Citizen is Joanne Lynette. She has done many good things for our city in her ten years of service.}Fallout 2 endings#2. VC independent.2C Westin and Lynette marry: "... He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year."
  3. Vclynett.msg: "{108}{}{I don't know what you intend to gain by clicking on me, but I won't tolerate it much longer.}{109}{}{Perhaps you find clicking on me... amusing. Perhaps you will find the Corrections Center just as humorous.}{117}{}{Do you like my little dreadlocks? I think Scott Rodenhizer has a strange sense of humor.}"
  4. Vclynett.msg:{119}{}{Wahr? Wahr whar?}{122}{lyn003}{From the simplest things - and that certainly is you - even greatness may grow. Take care, my sweet imbecile... all Vault City thanks you.}{123}{}{Hug her.}{125}{lyn004}{Awwwww... there, there. Anytime you need a hug, you come see Aunt Lynette, all right?}
  5. Fallout 2 Official Strategies & Secrets, p. 215
  6. Extrasode Ep 61
Gametitle-FO2
FO2 VC sign