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You saw Jonny there! We've been searching everywhere for him. Those monsters, they're stealing our children.Jo

Jo is suspeciousIn-game spelling, punctuation and/or grammar of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.[1] is a quest in Fallout 2.

Walkthrough[]

After the Chosen One has delivered the Slags' message to Jo, he'll ask the Chosen One to prove the Slags aren't dangerous. He sets a deadline of 31 days. When that time has passed, the townsfolk will head over to the Ghost Farm and take care of business.

Solution[]

Opting out will give 700 XP, offering to join Jo in the attack will teleport the Chosen One to the Farm of Ghosts for a battle. The latter will only net some negative Karma.

Light 'em up[]

Aiding Modoc in a fight will teleport the Chosen One, Jo, Grisham, Davin, Cornelius, Balthas and Farrel to the Ghost Farm, where several Protectors with shotguns and several glowing slags attack. Although the townsfolk have marginally better weapons, most of them will die due to lack of proper armor. In addition, Cornelius and Farrel are unable to use their weapons (a 10mm SMG and brass knuckles, respectively), despite having the proper animation frames.

Besides those two, all of the other townsfolk also spawn a new weapon. Balthas gets a sledgehammer, Jo and Grisham use shotguns, and Davin uses a Desert Eagle .44.

Find Karl[]

There also exists a more elaborate third alternative, as the quest title suggests. Heading over to the Ghost Farm, Vegeir, the leader of the Slags, will tell the Chosen One that the bodies are fake; with a Perception of 8 or higher the Chosen One could have spotted this without being told. He'll also inform the Chosen One that Karl was spotted by the Protectors running off to the west. (Vegeir may also say he ran off to the northwest, but this is a false clue. And a brutal one at that, considering the already rather harsh time limit.)

If Karl has already been encountered, and his story listened to, it will be known he is in the Den. Telling Jo this will save the trip. If Karl wasn't encountered, he will need to be located. Take Vegeir's advice and travel directly west from Modoc. Karl can be found drunk in Mom's Diner in the Den's East Side. Talk to him, learn his story, but be careful not to upset him. If successful, the Chosen One will have all the proof needed, then start the journey back to Jo before the 31 days have passed.

Notes[]

In the Pip-Boy 2000, the word "suspicious" is spelled "suspecious."[1]

Bugs[]

  • If Grisham is killed during the battle, he will reappear in his house in Modoc, unharmed. Killing him will not result in him leaving a corpse, and leaving him alive will cause both him and Uncle Biff to trigger the wedding. [verified]
  • If the Chosen One doesn't examine the "corpses," if he still talks to Jo about Karl, Jo will still make an attack. [verified]

References[]

  1. 1.0 1.1 Fallout 2 quest title: "{407}{}{Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.}"
    (Quests.msg)
CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street (Modoc trading post · Grisham's house · Modoc tannery · Slaughterhouse pen) · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin
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