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Wielded by the commander of Chinese forces in Anchorage, General Jingwei. It is available only through the Operation: Anchorageadd-on. It can be repaired using standard Chinese officer's swords, or another unique variant, Vampire's Edge. It electrocutes its targets, providing a damage boost of 2 per second for 5 seconds, which overall results in 10 additional damage done. It deteriorates in condition fairly quickly, in comparison to its other variants. The sword is a cleaner version of the Chinese officer's sword, with a blue electrical current running up the side and a small switch on the handle, for turning the electrical current on and off.
The shocksword is tied with the Shishkebab for the second most damaging melee weapon, right behind The Mauler (unless the player has acquired the Pyromaniac perk, in which case the Shishkebab becomes 50% more powerful).
Vampire's Edge - The weakest of the Chinese officer's sword variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
Samurai's swordMothership Zeta (add-on) - An ancient weapon from Japan that deals an extra helping of damage on critical hits, and is much more durable than the standard sword.
The following is based on Fallout 3 cut content and has not been confirmed by canon sources.
Clover's cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
KatanaMothership Zeta (add-on) - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.
End of information based on Fallout 3 cut content.
After completing the Anchorage Reclamation simulation in Operation: Anchorage, a sealed armory is unlocked in the Outcast outpost which contains several add-on exclusive weapons and armor. Jingwei's shocksword is amongst the cache located at the back of the room behind the winterized T-51b power armor.
The other location for this sword is right at the end of the simulation. One can obtain it by shooting it out of General Jingwei's hand and picking it up off the ground in the final fight of the simulation (see the Gary 23 glitch to be given a clear description on how to obtain the simulation version of this sword).
Critical hit kills with this weapon cause a blue "electric vaporization" that was originally unique to critical hit kills performed by the alien blaster and Firelance.
Followers will not equip Jingwei's shocksword, even if it has a higher damage rating than their default melee weapon. It cannot be reverse pick-pocketed onto a non-player character, either. If one obtains a second copy from General Jingwei through the Gary glitch, then followers will equip that version of the sword from the simulation.
To make things easier, the sword can still be shot out of Jingwei's hand if the Lone Wanderer convinces him to kill himself through a Speech challenge.
If the player looks at the blade near the base of the hilt, one can very faintly make out (with proper lighting) an upside down Soviet hammer and sickle emblem underneath what appear to be three faded five pointed stars, all of which are lined up in the fashion of the stars found on the Chinese officer's sword.