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What the hell? You're that courier Benny wasted back in Goodsprings. You're supposed to be dead.

Jessup is a member of the Great Khans in the Mojave Wasteland in 2281.

Background[]

A Great Khan who understands the meaning of loyalty, Jessup was part of the group alongside McMurphy and Chance that was hired by the Chairmen's leader, Benny to help ambush a courier carrying a package containing the platinum chip outside of Goodsprings. Prior to this, Jessup had been contacted by an unknown friend in New Vegas regarding the job and lured in with the promise of caps.[1][2]

Initially, Jessup argued against killing their target as the courier had not personally wronged Benny, which went against the Great Khans' ethics.[Non-game 1] However, he was convinced by McMurphy to let it slide so long as Benny was the one who pulled the trigger. During the journey to Goodsprings, Jessup watched closely over Chance, concerned about the latter's heavy chem abuse attempting to dull the painful memories of the Bitter Springs Massacre, even at one point defying Benny to save his friend when Chance engaged a horde of Fiends attacking a tribal village.[Non-game 2] After Chance died in the night, a combination of his severe burn wounds and a lethal drug overdose secretly orchestrated by Benny, Jessup ensured that he would be given a decent burial, despite Benny's insistence to keep moving to ensure they could reach Goodsprings in time.[1][Non-game 3]

After the ambush and leaving the courier in their grave, Benny, Jessup, and the rest of the Khans stopped off in the Prospector Saloon before they headed back towards Vegas.[3] After first traveling through Primm and unknowingly being spotted by Beagle,[4] they later passed through Novac, where Jessup and the Great Khans were received warmly by former Great Khan-turned-NCR sniper Manny Vargas. Following a run-in with an NCR army patrol north of the little town, the Great Khans were forced to flee into Boulder City and take shelter in the Boulder City ruins, where Jessup watched McMurphy die from wounds sustained in the attack. To protect against an NCR assault, they captured two of the patrolmen, Privates Gilbert and Ackerman, as hostages to keep the commander, Lieutenant Monroe's men at bay. Rather than face the NCR directly, Benny fled back to Vegas in the night with the platinum chip, leaving the Khans unpaid and outgunned. Since then, Jessup has been trying to come up with a plan that would allow him and his Great Khans to get back to Red Rock Canyon without a few extra holes in them.[5]

At some point before the duplicitous Chairman escaped, Jessup managed to steal Benny's lighter, something he'd been planning on doing ever since he saw it during their journey, but which McMurphy had previously talked him down from.[Non-game 4]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Boulder City Showdown: Jessup is the Great Khan leader and the player has to deal with him in order to save the hostages or get the Great Khans out safely. Options include a Speech check of 45,[6] killing him,[7] or informing him that all NCR troopers are dead. If he returns to Red Rock Canyon, it is possible for him to die on the way due to wildlife and/or Powder Gangers.
  • They Went That-a-Way: Reaching Jessup ends the quest, as he gives the player the identity of their would-be killer. Jessup will give the player Benny's lighter if they mention heading to the Strip, insisting that they shove it up Benny's backside for the betrayal he and the Khans suffered.[6]

Effects of the player's actions[]

If allowed to leave Boulder City, Jessup will later be found in Red Rock Canyon. He can still be interacted with but has no additional dialogue regarding Benny's fate and reputation with the Great Khans.

Inventory[]

Notes[]

In All Roads, when Benny refers to Chance as the Great Khans' friend, Jessup ambiguously corrects him by saying that Chance is family, though it is unclear if his assertion is meant to be taken literally.

Notable quotes[]

Appearances[]

Jessup appears in Fallout: New Vegas and All Roads.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If one helps Jessup get out of Boulder City without killing anyone (through the Speech check), he will say he has a long walk ahead of him. If one meets him at the Great Khan settlement in Red Rock Canyon, he will still say he has a long walk ahead of him.[verified]
  • PCPC Xbox 360Xbox 360 If one sneaks into the Boulder City ruins (through a Sneak check), Jessup will be found dead, but the Khans with him will still be alive.[verified]
  • PCPC Jessup and his crew will be hostile towards the Courier when they kill the NCR hostages, even though they killed all the NCR for him to escape during Boulder City Showdown. This will also occur even when they are not in the same area, meaning only Jessup and his crew will be hostile at Red Rock Canyon.[verified]

Gallery[]

References[]

  1. 1.0 1.1 The Courier: "What can you tell me about Benny?"
    Jessup: "He's one of the Chairmen, big shots who run The Tops casino in New Vegas. A friend from the city contacted me with info on a big job. I should've known that the caps were too good to be true, but there was still no way I could pass up the chance."
    (Jessup's dialogue)
  2. Chairmen job offer
  3. Courier: "I'm trying to track down the people who attacked me. Know anything about them?"
    Trudy: "Not much, other than they're a bunch of freeloaders who expected a few rounds on the house. I was able to get them to pay up, though. Of course, one of the Great Khans did knock my radio to the floor 'by accident,' and it hasn't been working since."
    (Trudy's dialogue)
  4. The Courier: "Some men stole my package. A man in a checkered suit and some thugs. Did they pass this way?"
    Johnson Nash: "Well, now that you mention it, a few nights back one of the townies was out scavenging for supplies. He said he saw a fella with a daisy suit come through with some of them Great Khan misfits. They was talking about a chip."
    (Johnson Nash's dialogue)
  5. The Courier: "Why did Benny betray you?"
    Jessup: "He's a snake, that's why. He owed us the rest of the pay for the job, so maybe he didn't want to pay up."
    (Jessup's dialogue)
  6. 6.0 6.1 The Courier: "Free the hostages now, and I'll have the NCR escort you out of their territory."
    Jessup: "[SUCCEEDED] I can't believe I'm doing this, but all right, the hostages can go. The NCR had better keep their end of the deal, though. Here - a souvenir for you. It's Benny's lighter. Shove it up his ass when you catch up with him."
    (Jessup's dialogue)
  7. The Courier: "Not quite. When I kill you, however, the job will get done right."
    Jessup: "You think you can take me, punk?"
    (Jessup's dialogue)

Non-game

  1. All Roads, p. 19:
    Jessup: "I know who you are, knew as soon as I saw the suit. You got plenty of boys for this job, yet here you are, talking to us. Khans don't kill for Vegas caps, not like this."
  2. All Roads, p. 28:
    Benny: "There's your friend."
    Jessup: "Oh shit. This isn't gonna end well--"
    Benny: "--For him. Don't draw attention to us. We get away clean."
    Jessup: "No fucking way. McMurphy? That's Chance down there."
    Jessup: "Fuck this -- if I'm the only Khan here, I'm dying with him."
  3. All Roads, p. 43
  4. All Roads, p. 22:
    Jessup: "See that lighter of his? Could use a lighter like that."
    McMurphy: "Try it, and Vegas will come at us with both barrels. Khans have enough to worry about."
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