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'''Jason D. Anderson''', often credited as merely Jason Anderson, started out as a contract artist for [[Interplay]] on the USCF Chess project. He was later hired to design the engine, game world and interface for ''[[Fallout]]''. After working on the prototype design for ''[[Fallout 2]]'', Anderson left with fellow developers [[Timothy Cain]] and [[Leonard Boyarsky]] to found [[Troika Games]]. |
'''Jason D. Anderson''', often credited as merely Jason Anderson, started out as a contract artist for [[Interplay]] on the USCF Chess project. He was later hired to design the engine, game world and interface for ''[[Fallout]]''. After working on the prototype design for ''[[Fallout 2]]'', Anderson left with fellow developers [[Timothy Cain]] and [[Leonard Boyarsky]] to found [[Troika Games]]. |
Revision as of 08:35, 16 June 2010
Template:Person
Jason D. Anderson, often credited as merely Jason Anderson, started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1]. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from Bethesda Softworks.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, which is likely to be a sequel to Wasteland, the predecessor of Fallout.
Credits
Fallout (1997)
Senior artist
Fallout Online (in development)
Creative director
References
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