Dr. Ball, M.D. (talk | contribs) m (BOT: Moving employment history and/or game credits out of infobox) |
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+ | <section begin="JasonDAndersonPV13Summary" /><section begin="CXPortalFeaturedArticle" /><!--Please dont remove, using in Canceled games portal--> |
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− | '''Jason D. Anderson''', often credited as |
+ | '''Jason D. Anderson''', (often credited as Jason Anderson), is a game artist and designer that worked on ''[[Fallout]]'' and ''[[Fallout 2]]'' (leaving [[Interplay]] during early stages of development). He returned to Interplay to work on the original [[Project V13]], before leaving them for InXile to work on Wasteland 2, and later Turtle Beach studios. |
+ | <section end="JasonDAndersonPV13Summary" /><!--Please dont remove, using in Canceled games portal - Agent c --> |
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+ | <noinclude><!--Please dont remove, using in canceled games portal--> |
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==Career== |
==Career== |
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+ | </noinclude><!--Please dont remove, using in canceled games portal--> |
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Anderson started out as a contract artist for [[Interplay]] on the ''USCF Chess'' project. He was later hired to design the engine, game world and interface for ''[[Fallout]]''. After working on the prototype design for ''[[Fallout 2]]'', Anderson left with fellow developers [[Timothy Cain]] and [[Leonard Boyarsky]] to found [[Troika Games]]. |
Anderson started out as a contract artist for [[Interplay]] on the ''USCF Chess'' project. He was later hired to design the engine, game world and interface for ''[[Fallout]]''. After working on the prototype design for ''[[Fallout 2]]'', Anderson left with fellow developers [[Timothy Cain]] and [[Leonard Boyarsky]] to found [[Troika Games]]. |
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− | Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007<ref>[http://www.gamebanshee.com/interviews/interplaymmorpg1.php GameBanshee — Interplay MMORPG Interview with Jason Anderson]</ref>, later revealed to be ''[[Project V13]]''. |
+ | Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007<noinclude><ref>[http://www.gamebanshee.com/interviews/interplaymmorpg1.php GameBanshee — Interplay MMORPG Interview with Jason Anderson]</ref></noinclude>, later revealed to be the first ''[[Project V13]]''. |
− | In March 2009, Anderson left Interplay and joined [[w:c:wasteland:InXile Entertainment|InXile Entertainment]], [[Brian Fargo]]'s new company, to work as creative director on [[w:c:wasteland:Wasteland 2|a sequel to ''Wasteland'']], the predecessor to ''Fallout'') |
+ | In March 2009, Anderson left Interplay and joined [[w:c:wasteland:InXile Entertainment|InXile Entertainment]], [[Brian Fargo]]'s new company, to work as creative director on [[w:c:wasteland:Wasteland 2|a sequel to ''Wasteland'']], the predecessor to ''Fallout'').<section end="CXPortalFeaturedArticle" /><!--Please dont remove, using in canceled games portal--> |
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− | == Credits == |
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− | === ''[[Fallout|Fallout]]'' (1997) === |
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− | * Lead artist |
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− | * Original game design |
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− | === ''[[Fallout 2]]'' (1998) === |
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− | * Original game artwork |
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− | * Original game design |
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− | === ''[[Project V13]]'' (Cancelled) === |
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− | * Creative director |
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+ | However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product. |
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− | <!-- BEGIN BOT-CREATED CONTENT -->{{Created by bot|content= |
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==Employment history== |
==Employment history== |
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|year =1997 |
|year =1997 |
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|title =FO1 |
|title =FO1 |
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− | |credit =Lead artist<br>Original game design |
+ | |credit =Lead artist<br />Original game design |
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{{Credits table|row |
{{Credits table|row |
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{{Credits table|row |
{{Credits table|row |
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− | |year = |
+ | |year =2007 |
− | |title = |
+ | |title =PV13 |
|credit =Creative director |
|credit =Creative director |
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{{Credits table|row |
{{Credits table|row |
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− | |title =USCF Chess |
+ | |title =[http://www.chess.com/l/uscf-chess USCF Chess] |
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}} |
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{{Credits table|end}} |
{{Credits table|end}} |
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+ | ==Gallery== |
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− | }}<!-- END BOT-CREATED CONTENT --> |
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+ | <gallery> |
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+ | JDARules.png|Jason D. Anderson's mark in the [[Boneyard]] |
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+ | </gallery> |
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{{DEFAULTSORT:Anderson, Jason}} |
{{DEFAULTSORT:Anderson, Jason}} |
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[[ru:Джейсон Андерсон]] |
[[ru:Джейсон Андерсон]] |
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+ | [[Category:Interplay Entertainment and Black Isle Studios employees]] |
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[[Category:Fallout developers]] |
[[Category:Fallout developers]] |
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[[Category:Fallout 2 developers]] |
[[Category:Fallout 2 developers]] |
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[[Category:Project V13 developers]] |
[[Category:Project V13 developers]] |
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− | [[Category: |
+ | [[Category:Fallout artists and animators]] |
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+ | [[Category:Fallout 2 artists and animators]] |
+ | [[Category:Project V13 artists and animators]] |
Revision as of 01:45, 6 May 2013
Jason D. Anderson, (often credited as Jason Anderson), is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach studios.
Career
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1], later revealed to be the first Project V13.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout).
However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product.
Employment history
From | To | Company | Role |
---|---|---|---|
1994 | 1998 | Interplay Entertainment | |
1998 | 2005 | Troika Games | |
2007 | 2009 | Interplay Entertainment | |
2009 | 2010 | InXile Entertainment |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Lead artist Original game design |
1998 | Fallout 2 | Original game artwork |
2007 | Project V13 | Creative director |
Other work
Year | Title | Credited as/for |
---|---|---|
? | USCF Chess |
Gallery
References
The contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Jason Anderson (artist)." |