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Jared

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Gametitle-FO4

Jared is the leader of the raider gang operating in Lexington in 2287.

BackgroundEdit

As a child, he spent time with Mama Murphy who correctly predicted Jared's later abduction by raiders and that he was "gonna be a monster". After taking over the Corvega assembly plant, he spent much of his time attempting to duplicate Murphy's ability, to no avail. He even began recruiting new members by enticing them with free chems, in order to experiment on them. When Gristle informed him of an elderly woman traveling with a caravan, Jared sent his lieutenant after them, certain that she was the fortune teller. This woman was indeed Mama Murphy, who was traveling with Preston Garvey and the other Quincy survivors, searching for a spot to start rebuilding their lives.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

InventoryEdit

NotesEdit

  • If Slag from the Saugus Ironworks is killed prior to entering the Corvega assembly plant, Jared will make mention of this in one of his terminal entries.
  • Similarly, if Tower Tom and his gang in the Beantown Brewery are wiped out, Jared will make note of that as well.
  • Similarly, if Bosco is killed in the D.B. Technical High School, Jared will make a note of it on his personal terminal.
  • The reverse of these is true as well; if Jared is killed before encountering those (or many other) locations, the raider leaders' terminals will contain notes about Corvega/Jared.

AppearancesEdit

Jared appears only in Fallout 4.