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Wire is a former Minuteman-turned-raider. After the death of General Becker in 2282, he and his men took up residence at Libertalia, a collection of ships and shipwrecks off the coast of Boston. Initially, he tried to enforce the Minutemen way of helping other settlers in exchange for caps and food, but after a while, their food supplies reached dangerous lows. This resulted in two of Wire's best men raiding caravans. After Wire discovered the actions of his men, he had them executed to show that he would not tolerate raider behavior. Eventually, Wire himself gave into the Raider lifestyle after caravans were repeatedly stiffing his men on their escort jobs. After this, Wire seems to have begrudgingly accepted that he must do what it takes for him and his men to survive, but notes in his last terminal entry that his former Minuteman leaders would be sickened by his actions and that he no longer feels like making entries.
Before the Synth Retention quest is started, the Sole Survivor can find Wire atop the largest and final shipwreck structure at Libertalia. After the start of Synth Retention, a synth named Gabriel replaces Wire as leader of the Libertalia raiders.
Interactions with the player characterEdit
|Apparel||Weapon||Other items||On death|
|Raider chest piece
Raider right leg
Raider left arm
- Wire is immediately hostile like any other raider.
- Unlike Clint, another former Minuteman, Wire never betrayed the Minutemen outright. He simply turned away from their ideals gradually. This, however, does not stop him from attacking players in Minuteman garb or Preston Garvey.
James Wire appears only in Fallout 4.