Jackal gang members are members of the Jackals tribal-gang in the Mojave Wasteland in the year 2281. These low-level raiders are encountered relatively early in Fallout: New Vegas, appearing primarily in the area south of Goodsprings and west of Camp Searchlight.
Background
The Jackals are one of the three raider tribes that originated from the inhabitants of Vault 15 (the others being the Vipers and the Khans). The Jackals are a very weak group of raiders in Fallout: New Vegas, having been reduced to a shadow of their former strength by the lawbringing forces of the NCR.
Characteristics
Most Jackal gang members are generally poorly equipped, with the majority of them being limited to low-level melee weapons such as knives or lead pipes. One or two Jackals in a group of 4-6 may carry a 10mm pistol or a varmint rifle, and a Jackal may extremely rarely be equipped with a cowboy repeater. Their armor is likewise very poor, with most wearing either wasteland outfits, merc outfits, or (slightly less commonly) leather armor. Occasionally, a Jackal gang member may be equipped with metal armor. A low-level character can usually take them down with minimal hit-point loss, although a Jackal with metal armor can resist weak firearms (with a DT as high as 12, although any AP ammunition will negate the entire resistance) and pose a moderate threat.
Most groups of Jackal gang members are lead by a Jackal gang leader, who has slightly superior health and combat skills.
Jackals are hostile towards most other Mojave Wasteland inhabitants, including the player and even other raider groups such as the Powder Gangers and Vipers. They are mutually neutral towards giant mantises, which infest some of their hideouts such as the Nevada Highway Patrol station.
Locations
In their weakened state, the Jackals generally lack the resources to patrol the Mojave, and are usually only encountered at specific Jackal hideouts, most of which are in the southwest quadrant of the world map. Jackals can be found encamped at the Nevada Highway Patrol station south of Primm, the Nipton Road pit stop on the road to Nipton, occupying the Prospector's Den, and occupying Bradley's shack. Two can also be found in a sheet metal shack south of the northern passage at the northern perimeter of the city of New Vegas.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
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This character is involved in quests. |
- | |
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
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This character rents beds. | -. |
Inventory
Notes
- After installing the 1.3 patch on your console, Jackal gang members may carry grenade rifles at level 10 or above.
Appearances
Jackal gang members appears only in Fallout: New Vegas.