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The Jackals are no more than a handful of scarred and tattooed reprobates, scraping out a living by preying on anything weaker than them.Fallout: New Vegas Official Game Guide

Jackal gang members are members of the Jackals tribal-gang in the Mojave Wasteland in the year 2281. These low-level raiders are encountered relatively early in Fallout: New Vegas, appearing primarily in the area south of Goodsprings and west of Camp Searchlight.

Background

The Jackals are one of the three raider tribes that originated from the inhabitants of Vault 15 (the others being the Vipers and the Khans). The Jackals are a very weak group of raiders in Fallout: New Vegas, having been reduced to a shadow of their former strength by the lawbringing forces of the NCR.

Characteristics

Most Jackal gang members are generally poorly equipped, with the majority of them being limited to low-level melee weapons such as knives or lead pipes. One or two Jackals in a group of 4-6 may carry a 10mm pistol or a varmint rifle, and a Jackal may extremely rarely be equipped with a cowboy repeater. Their armor is likewise very poor, with most wearing either wasteland outfits, merc outfits, or (slightly less commonly) leather armor. Occasionally, a Jackal gang member may be equipped with metal armor. A low-level character can usually take them down with minimal hit-point loss, although a Jackal with metal armor can resist weak firearms (with a DT as high as 12, although any AP ammunition will negate the entire resistance) and pose a moderate threat.

Most groups of Jackal gang members are lead by a Jackal gang leader, who has slightly superior health and combat skills.

Jackals are hostile towards most other Mojave Wasteland inhabitants, including the player and even other raider groups such as the Powder Gangers and Vipers. They are mutually neutral towards giant mantises, which infest some of their hideouts such as the Nevada Highway Patrol station.

Locations

In their weakened state, the Jackals generally lack the resources to patrol the Mojave, and are usually only encountered at specific Jackal hideouts, most of which are in the southwest quadrant of the world map. Jackals can be found encamped at the Nevada Highway Patrol station south of Primm, the Nipton Road pit stop on the road to Nipton, occupying the Prospector's Den, and occupying Bradley's shack. Two can also be found in a sheet metal shack south of the northern passage at the northern perimeter of the city of New Vegas.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.

Inventory

Notes

  • After installing the 1.3 patch on your console, Jackal gang members may carry grenade rifles at level 10 or above.

Appearances

Jackal gang members appears only in Fallout: New Vegas.

Gallery

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