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| ||For an overview of Ripper models in the Fallout series of games, see Ripper (weapon).|
Jack is a unique variant of the uncommon melee weapon, the Ripper. It is equal in power per single hit to its cousin, but has a higher potential damage rate, due to its slight but noticeable boost to the critical hit rate. It also does an extra 50% damage against limbs.
The higher critical chance increases the power of this weapon enormously because it hits over 30 times per second. The listed weapon damage is divided over the individual hits, but the critical bonus damage is not. This means every hit has a normal chance to critical and do the full critical bonus damage. If one performs a sneak attack critical with the Better Criticals perk while holding this weapon, he/she has the chance to do a brutal 60+ damage hit... 30 times in a second!
With a Luck of 10, Melee Weapons of 100, Finesse, Superior Defender, Ghoul Ecology, Better Criticals, and Bloody Mess, this weapon can kill super mutants and raiders in less than 1 second, super mutant brutes in 1 second, deathclaws in 2 seconds, and overlords in 4, making this one of, if not the most effective weapons in the game.
Jack can successfully strike about 533 times from full condition before breaking.
- Ripper - The common variant in Fallout 3.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Bonus effects||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
|Jack||30||30||x1.5 limb damage||1||x1||15||65||0.9||533||6||200||33.3|
- Note: Melee damage is doubled in V.A.T.S.
After The Waters of Life quest, Jack will appear in the Deathclaw Sanctuary, on the body of the second dead Enclave officer in the southern area of the cave. The body is surrounded by other dead bodies, including that of a giant ant on occasion. If all deathclaws have previously been killed, then the officer will spawn with a very low amount of health - approximately 2 bars.
Behind the scenesEdit
This weapon's name is a reference to Jack the Ripper, a notorious serial killer who hunted London prostitutes in the late 19th century. This weapon's Edit ID in the G.E.C.K. is also "WeapUniqueJackTheRipper".
- ps3 The Ripper will stop making the chainsaw noise while held against a solid object. [verified]
- xbox360 There is a chance that the Enclave Officer will not appear. [verified]
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