J.E. Sawyer's Fallout RPG derived statistics
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| This page lists all derived statistics in J.E. Sawyer's Fallout RPG. |
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| Derived statistic | Description | Derived from | Initial value |
|---|---|---|---|
| Carry Weight | The higher your carry weight, the more equipment you can carry. | Strength | (ST + 6) * 25 |
| Combat Sequence | Determines when the character takes his or her turn in combat. Higher is better, resulting in the character acting earlier. | Agility Strength | ST + AG |
| Evasion | The amount added to an enemy's difficulty to hit after all other modifiers are applied. | - | 5 |
| Healing Rate | How much Hit Points you heal at the end of each day. | Endurance | EN + 6 |
| Hit Points | How much damage your character can take before dying. | Endurance Strength | 30 + EN + ST (first level) EN + 6 (subsequent levels) |
| Melee Damage | The amount of damage added to a melee weapon's damage result. | Strength | ST |
| Perk Rate | How many levels must pass before you gain another perk. | - | 3 |
| Skill Rate | How many skill points you gain per level. | Intelligence | IN + 6 |
| Throwing Range | Distance in hexes that any thrown weapon can be hurled by the player. | Strength | ST + 6 |