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{{Games|JES}}
This page lists '''primary statistics''' in Simple, the character system used in ''[[J.…')  |
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{{Games|JES}} |
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+ | |subject =primary statistic |
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+ | ==General information== |
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==List== |
==List== |
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! Primary statistic |
! Primary statistic |
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| [[Strength]] |
| [[Strength]] |
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| Physical power. |
| Physical power. |
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− | | [[Carry Weight]]<br>[[Sequence|Combat Sequence]]<br>[[Hit Point]]s<br>[[ |
+ | | [[Carry Weight]]<br>[[Sequence|Combat Sequence]]<br>[[Hit Point]]s<br>[[Melee Damage]]<br>[[Strength|Throwing Range]] |
− | | [[Athletics]]<br>[[Melee]]<br>[[Unarmed]] |
+ | | [[Athletics]]<br>[[Melee Weapons|Melee]]<br>[[Unarmed]] |
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| [[Perception]] |
| [[Perception]] |
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| Senses and intuition. |
| Senses and intuition. |
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| - |
| - |
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− | | [[Investigation]]<br>[[Mechanics]]<br>[[ |
+ | | [[Investigation]]<br>[[Repair|Mechanics]]<br>[[Medicine|Medic]]<br>[[Outdoorsman]]<br> |
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|- |
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| [[Endurance]] |
| [[Endurance]] |
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| Hardiness and resilience. |
| Hardiness and resilience. |
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− | | [[Healing |
+ | | [[Healing rate]]<br>[[Hit Points]] |
| - |
| - |
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| [[Agility]] |
| [[Agility]] |
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| Balance, speed and grace. |
| Balance, speed and grace. |
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− | | [[Combat Sequence]] |
+ | | [[Sequence|Combat Sequence]] |
− | | [[Firearms]]<br>[[Pilot]]<br>[[Security]]<br>[[Sneak]]<br>[[Steal]] |
+ | | [[Firearms]]<br>[[Pilot]]<br>[[Security (skill)|Security]]<br>[[Sneak]]<br>[[Steal]] |
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Revision as of 00:21, 31 May 2014
This page lists all primary statistics in J.E. Sawyer's Fallout RPG. |
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General information
Simple, the character system used by the game, notably lacks Luck, the customary seventh primary statistic of the SPECIAL system.
List
Primary statistic | Description | Derived statistics and effects | Associated skills |
---|---|---|---|
Strength | Physical power. | Carry Weight Combat Sequence Hit Points Melee Damage Throwing Range |
Athletics Melee Unarmed |
Perception | Senses and intuition. | - | Investigation Mechanics Medic Outdoorsman |
Endurance | Hardiness and resilience. | Healing rate Hit Points |
- |
Charisma | Force of personality. | - | Deception Persuasion |
Intelligence | Reasoning ability. | Skill Rate | Academics Science |
Agility | Balance, speed and grace. | Combat Sequence | Firearms Pilot Security Sneak Steal |