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{{For|general information about primary statistics|Primary statistic}}
 
 
{{Games|JES}}
 
{{Games|JES}}
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{{overviewintro
This page lists '''primary statistics''' in [[Simple]], the character system used in ''[[J.E. Sawyer's Fallout Role-Playing Game]]''. Simple notably lacks [[Luck]], the customary seventh primary statistic of the [[SPECIAL]] system.
 
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|subject =primary statistic
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|game =JES
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==General information==
 
[[Simple]], the character system used by the game, notably lacks [[Luck]], the customary seventh primary statistic of the [[SPECIAL]] system.
   
 
==List==
 
==List==
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{| class="fallout-table fallout-table-align-top"
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{| class="va-table va-table-top"
 
|-
 
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! Primary statistic
 
! Primary statistic
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| [[Strength]]
 
| [[Strength]]
 
| Physical power.
 
| Physical power.
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| [[Carry Weight]]<br>[[Sequence|Combat Sequence]]<br>[[Hit Point]]s<br>[[Melee damage|Melee Damage]]<br>[[Throwing Range]]
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| [[Carry Weight]]<br>[[Sequence|Combat Sequence]]<br>[[Hit Point]]s<br>[[Melee Damage]]<br>[[Strength|Throwing Range]]
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| [[Athletics]]<br>[[Melee]]<br>[[Unarmed]]
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| [[Athletics]]<br>[[Melee Weapons|Melee]]<br>[[Unarmed]]
 
|-
 
|-
 
| [[Perception]]
 
| [[Perception]]
 
| Senses and intuition.
 
| Senses and intuition.
 
| -
 
| -
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| [[Investigation]]<br>[[Mechanics]]<br>[[Medic (skill)|Medic]]<br>[[Outdoorsman]]<br>
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| [[Investigation]]<br>[[Repair|Mechanics]]<br>[[Medicine|Medic]]<br>[[Outdoorsman]]<br>
 
|-
 
|-
 
| [[Endurance]]
 
| [[Endurance]]
 
| Hardiness and resilience.
 
| Hardiness and resilience.
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| [[Healing Rate]]<br>[[Hit Point]]s
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| [[Healing rate]]<br>[[Hit Points]]
 
| -
 
| -
 
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| [[Agility]]
 
| [[Agility]]
 
| Balance, speed and grace.
 
| Balance, speed and grace.
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| [[Combat Sequence]]
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| [[Sequence|Combat Sequence]]
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| [[Firearms]]<br>[[Pilot]]<br>[[Security]]<br>[[Sneak]]<br>[[Steal]]
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| [[Firearms]]<br>[[Pilot]]<br>[[Security (skill)|Security]]<br>[[Sneak]]<br>[[Steal]]
 
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Revision as of 00:21, 31 May 2014

 
Gametitle-JES
Gametitle-JES

General information

Simple, the character system used by the game, notably lacks Luck, the customary seventh primary statistic of the SPECIAL system.

List

Primary statistic Description Derived statistics and effects Associated skills
Strength Physical power. Carry Weight
Combat Sequence
Hit Points
Melee Damage
Throwing Range
Athletics
Melee
Unarmed
Perception Senses and intuition. - Investigation
Mechanics
Medic
Outdoorsman
Endurance Hardiness and resilience. Healing rate
Hit Points
-
Charisma Force of personality. - Deception
Persuasion
Intelligence Reasoning ability. Skill Rate Academics
Science
Agility Balance, speed and grace. Combat Sequence Firearms
Pilot
Security
Sneak
Steal

See also