# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
16 | FFGoodneighbor01_01_IrmaGreetScene | | {player has come to the Memory Den on his own / Puzzled} I think you've stepped into the wrong place, sweetheart. You don't look like you need the Memory Den. Do you even know what we do here? | Player Default: Something about memories. | A |
17 | | {player has come to the Memory Den on his own / Puzzled} You don't look like you need the Memory Den. Do you even know what we do here? | Player Default: Something about memories. | A |
18 | | {player has come to the Memory Den on his own} Sorry, but the Memory Den isn't accepting any new clients right now. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | A |
19 | | {player has come to the Memory Den on his own} I told you before, we aren't accepting new clients. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | A |
20 | | {player has convinced you to let him use the Memory Lounger / Friendly} Are you ready for your trial run, honey? A recent event with loved ones works best. | Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. | A |
21 | Player Default: Something about memories. | {Sarcastic} Glad to meet someone who pays attention to the name. That's right. We let you relive the past. | | A1a |
22 | | {Flirting} Now, I hate to turn such a clever boy away, but we aren't accepting new clients right now. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | A1b |
23 | Player Default: Something about memories. | {Sarcastic} Glad to meet someone who pays attention to the name. That's right. We let you relive the past. | | A2a |
24 | | {Flirting} Now, I hate to turn such a clever girl away, but we aren't accepting new clients right now. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | A2b |
25 | Player Default: Well, this place look like a drug den to me. | {Irritated} Hmph. You sound like my partner. She never did like the drapes or the colors. | | B1a |
26 | | {Irritated} But you're way off the mark. It's the Memory Den, not the Drug Den. We're obviously not what you're looking for. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | B1b |
27 | Player Default: Does it involve a backroom and a handful of singles? | {Irritated} You have the wrong idea, honey. I don't sell skin. I sell memories. | | X1a |
28 | | {Flirting} And let me tell you, reliving an experience? The RIGHT experience? It's far more intense than anything else. But it's not for everyone. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | X1b |
29 | Player Default: No idea. What is this place? | {Friendly} The name's kind of a big hint. Memories. We let our... selective clients relive the past. And we don't accept just anyone. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | Y1a |
30 | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | {Friendly} Well, I suppose there's no harm in giving you a trial run. | Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? | A1a |
31 | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | {Worried} I'm sorry. We have to be very selective, and we're just not looking for new clients now. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | A2a |
32 | Player Default: I get it. I'll go. | {Concerned} I'm sorry we couldn't help you, sweetheart. Maybe some other time? | Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? | B1a |
33 | Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? | {Flirting} Persistence... and money. Two things I love in a man. I suppose I can give you a trial run. | Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? | X1a |
34 | Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? | {Flirting} Persistence... and money. Two things I love in a woman. I suppose I can give you a trial run. | Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? | X2a |
35 | Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront? | {Puzzled} You seem to be a little short on cash, sweetheart. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | X3a |
36 | Player Default: Why not? | {Puzzled} Look, it's no secret that reliving a memory can be about having a good time, or helpful in remembering something you've forgotten or lost. | | Y1a |
37 | | {Concerned} But like anything worth doing in life, honey, it's got a kick to it. And the first time can be... traumatic. | | Y1b |
38 | | {Concerned} So I keep the client list very small. People I trust. It helps us avoid a lot of unpleasantness. | Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance. | Y1c |
39 | Player Default: Well, I suppose there's no harm in giving you a trial run. | {Friendly} Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind? | Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. | A1a |
40 | Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. | {you're genuinely sorry for the player / Sad} A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you. | Irma: All right, sit down in the lounger. Let's see what memory we can find. | A1a |
41 | Player Default: My... wife died recently. If I could just see her one last time... | {you're genuinely sorry for the player / Sad} Oh, honey, I'm so sorry. It's never easy losing someone that close to you. But I think we can help. | Irma: All right, sit down in the lounger. Let's see what memory we can find. | B1a |
42 | Player Default: I can think of something, but I don't feel comfortable talking about it. | {Friendly} If you don't want to tell me, that's fine. Just focus on it, okay? | Irma: All right, sit down in the lounger. Let's see what memory we can find. | X1a |
43 | Player Default: Can it be about something else? | {Stern} This is a trial run. I want to see how you handle a clear memory, and in all my time doing this, nothing stands out like love and family. | Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again. | Y1a |
44 | Player Default: A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you. | {Neutral} All right, sit down in the lounger. Let's see what memory we can find. | | A1a |
45 | FFGoodneighbor01_02_LoungerScene | | Doctor Amari! We have a new client. Can you find a memory we can plug into? | DoctorAmari: What kind of memory are we looking for? | A1a |
46 | DoctorAmari: What kind of memory are we looking for? | {player told you about his lost son} Our client is a father. Look for a memory about his son. | DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. | A1a |
47 | DoctorAmari: What kind of memory are we looking for? | {player told you about her lost child} Our client is a mother. Look for a memory about her baby. | DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. | A2a |
48 | DoctorAmari: What kind of memory are we looking for? | {player told you about his dead wife} Our client is... was... married. See if you can find a memory of the spouse. | DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. | A3a |
49 | DoctorAmari: What kind of memory are we looking for? | {player was evasive about what memory to look for} Just find the strongest imprint you can. | DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. | A4a |
50 | DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong. | {project voice, a little bit theatrical, you enjoy this part / Happy} That's the one! Lift the curtain, honey, it's show-time. | | A1a |
51 | FFGoodneighbor01_03_MemoryWakeup | Irma: Easy there, sweetheart. Easy... | {empathetic, player just went through the memory of seeing his wife die again / Sad} I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no. | Player Default: Those people kidnapped my son. I have to find them. | A1a |
52 | Player Default: *shocked gasp* *shaky breathing* | {gently coxing the player as he's waking up from the memory / Concerned} Easy there, sweetheart. Easy... | Irma: I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no. | A1a |
53 | FFGoodneighbor01_04_IrmaScene | | {player just went through the memory of seeing his wife die again / Sad} Honey, I'm so, so sorry. If I had known, I would've said no. | Player Default: Those people kidnapped my son. I have to find them. | A |
54 | Player Default: Those people kidnapped my son. I have to find them. | {Concerned} I wouldn't even know where to start, honey. No, what you need is a detective. | | A1a |
55 | | {sincere, you know Nick and he's a great detective / Concerned} I have a friend. Nick Valentine. He works out of Diamond City. Trust me, honey, he's the best. He can find anyone. | | A1b |
56 | Player Default: You sat back and put me through that again? You owe me. | {persuaded / Apologetic} You're right. Here. A small consideration for everything you've been through. | | B1a |
57 | | {Concerned} But, honey? What you need is a detective. I have a friend. Nick Valentine. He works out of Diamond City. | | B1b |
58 | | {Concerned} If anyone could help you find your missing child, it'll be him. | | B1c |
59 | Player Default: You sat back and put me through that again? You owe me. | {not persuaded / Stern} Honey, I know you've been through a lot, but I gave you what the Den can offer. Nothing more or less. | | B2a |
60 | | {Concerned} I do feel terrible for you, and I know someone who can help. His name's Nick Valentine. He's a detective. Works out of Diamond City these days. | | B2b |
61 | | {Concerned} If anyone can help you find your missing child, it'll be him. | | B2c |
62 | Player Default: I will NOT be recommending this place to my friends... | {Concerned} I'm sorry we couldn't help you, honey. But I know someone who might. | | X1a |
63 | | {Concerned} His name's Nick Valentine. He's a detective. Works out of Diamond City these days. | | X1b |
64 | | {Concerned} If anyone can help you find your missing child, it'll be him. | | X1c |
65 | Player Default: Wasn't there any other memory you could have found? | {apologetic / Sad} I told you, we find the clearest memory we can for the first time. That one... stood out. | | Y1a |
66 | | {Concerned} You need help, sweetheart, and I know just the man. His name's Nick Valentine. He's a detective. Works out of Diamond City these days. | | Y1b |
67 | | {Concerned} If anyone can help you find your missing child, it'll be him. | | Y1c |
68 | - | | {compassionate, player just went through the memory den sequence in Vault 111 / Depressed} You're very brave to put yourself through that again. Just relax. Let the memory fade back to where it belongs. | | A |
69 | | {you've agreed to give the player a trial run in the memory lounger} Go ahead. Sit down in the lounger. | | |
70 | | {you've agreed to give the player a trial run in the memory lounger} We'll start your trial run as soon as you sit down. | | |
71 | | {you've agreed to give the player a trial run in the memory lounger} Sit down. Relax. We'll take care of you. | | |