Fallout Wiki
Advertisement
Fallout Wiki
Icon disambig
This is a transcript for dialogue with Irma.

DialogueGoodneighbor[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1-Don't worry. Take your time...
2Taking it all in, sugar? I can wait...
3Got something to say to little ole' me?
4{player sided with the Institute / Stern} The Memory Den is no friend to the Institute, honey. And I here I thought you were so nice.
5{player sided with the Institute / Stern} The Den has no business with the Institute. Not now. Not ever.
6{player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned} You can trust Nick Valentine. He'll find your son. I know he will.
7{player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned} Nick Valentine's helped a lot of people, sweetheart. Look him up.
8{player went to the den on his own, and you've told him to find Nick Valentine in order to track down Kellogg / Concerned} Nick Valentine, honey. Diamond City. He'll help you.
9{this is after the player has used the memory den at least once and relived seeing his spouse killed in front of him / Sad} I'm sorry your first time here was so... well... all I can say is that you're very brave.
10{this is after the player has used the memory den at least once} Glad to see you again, honey. I hope you're doing better.
11The Memory Den's not accepting new clients right now, sweetheart.
12Enjoying yourself in Goodneighbor? It's a heck of a town, ain't it?
13Do you like the decor? My business partner hates it. Says she's not the "fun" type.
14Where did the Memory Loungers come from, you ask? *chuckle* Girl's gotta have her secrets.
15You take care, sweetheart.

FFGoodneighbor01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
16FFGoodneighbor01_01_IrmaGreetScene{player has come to the Memory Den on his own / Puzzled} I think you've stepped into the wrong place, sweetheart. You don't look like you need the Memory Den. Do you even know what we do here?Player Default: Something about memories.A
17{player has come to the Memory Den on his own / Puzzled} You don't look like you need the Memory Den. Do you even know what we do here?Player Default: Something about memories.A
18{player has come to the Memory Den on his own} Sorry, but the Memory Den isn't accepting any new clients right now.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.A
19{player has come to the Memory Den on his own} I told you before, we aren't accepting new clients.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.A
20{player has convinced you to let him use the Memory Lounger / Friendly} Are you ready for your trial run, honey? A recent event with loved ones works best.Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again.A
21Player Default: Something about memories.{Sarcastic} Glad to meet someone who pays attention to the name. That's right. We let you relive the past.A1a
22{Flirting} Now, I hate to turn such a clever boy away, but we aren't accepting new clients right now.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.A1b
23Player Default: Something about memories.{Sarcastic} Glad to meet someone who pays attention to the name. That's right. We let you relive the past.A2a
24{Flirting} Now, I hate to turn such a clever girl away, but we aren't accepting new clients right now.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.A2b
25Player Default: Well, this place look like a drug den to me.{Irritated} Hmph. You sound like my partner. She never did like the drapes or the colors.B1a
26{Irritated} But you're way off the mark. It's the Memory Den, not the Drug Den. We're obviously not what you're looking for.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.B1b
27Player Default: Does it involve a backroom and a handful of singles?{Irritated} You have the wrong idea, honey. I don't sell skin. I sell memories.X1a
28{Flirting} And let me tell you, reliving an experience? The RIGHT experience? It's far more intense than anything else. But it's not for everyone.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.X1b
29Player Default: No idea. What is this place?{Friendly} The name's kind of a big hint. Memories. We let our... selective clients relive the past. And we don't accept just anyone.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.Y1a
30Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.{Friendly} Well, I suppose there's no harm in giving you a trial run.Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind?A1a
31Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.{Worried} I'm sorry. We have to be very selective, and we're just not looking for new clients now.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.A2a
32Player Default: I get it. I'll go.{Concerned} I'm sorry we couldn't help you, sweetheart. Maybe some other time?Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind?B1a
33Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront?{Flirting} Persistence... and money. Two things I love in a man. I suppose I can give you a trial run.Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind?X1a
34Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront?{Flirting} Persistence... and money. Two things I love in a woman. I suppose I can give you a trial run.Irma: Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind?X2a
35Player Default: Nothing's free, I know how it is. What if I paid 100 caps, upfront?{Puzzled} You seem to be a little short on cash, sweetheart.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.X3a
36Player Default: Why not?{Puzzled} Look, it's no secret that reliving a memory can be about having a good time, or helpful in remembering something you've forgotten or lost.Y1a
37{Concerned} But like anything worth doing in life, honey, it's got a kick to it. And the first time can be... traumatic.Y1b
38{Concerned} So I keep the client list very small. People I trust. It helps us avoid a lot of unpleasantness.Player Default: You're cautious, I respect that. But I think I can handle it, if you'll just give me a chance.Y1c
39Player Default: Well, I suppose there's no harm in giving you a trial run.{Friendly} Now, memories involving other people are easiest. Recent events involving loved ones. Does anything come to mind?Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again.A1a
40Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again.{you're genuinely sorry for the player / Sad} A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you.Irma: All right, sit down in the lounger. Let's see what memory we can find.A1a
41Player Default: My... wife died recently. If I could just see her one last time...{you're genuinely sorry for the player / Sad} Oh, honey, I'm so sorry. It's never easy losing someone that close to you. But I think we can help.Irma: All right, sit down in the lounger. Let's see what memory we can find.B1a
42Player Default: I can think of something, but I don't feel comfortable talking about it.{Friendly} If you don't want to tell me, that's fine. Just focus on it, okay?Irma: All right, sit down in the lounger. Let's see what memory we can find.X1a
43Player Default: Can it be about something else?{Stern} This is a trial run. I want to see how you handle a clear memory, and in all my time doing this, nothing stands out like love and family.Player Default: I lost my son recently. Kidnapping. I'd do anything to see him again.Y1a
44Player Default: A missing child? That's awful. I'm so sorry, sweetheart, but I think we can help you.{Neutral} All right, sit down in the lounger. Let's see what memory we can find.A1a
45FFGoodneighbor01_02_LoungerSceneDoctor Amari! We have a new client. Can you find a memory we can plug into?DoctorAmari: What kind of memory are we looking for?A1a
46DoctorAmari: What kind of memory are we looking for?{player told you about his lost son} Our client is a father. Look for a memory about his son.DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.A1a
47DoctorAmari: What kind of memory are we looking for?{player told you about her lost child} Our client is a mother. Look for a memory about her baby.DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.A2a
48DoctorAmari: What kind of memory are we looking for?{player told you about his dead wife} Our client is... was... married. See if you can find a memory of the spouse.DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.A3a
49DoctorAmari: What kind of memory are we looking for?{player was evasive about what memory to look for} Just find the strongest imprint you can.DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.A4a
50DoctorAmari: All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.{project voice, a little bit theatrical, you enjoy this part / Happy} That's the one! Lift the curtain, honey, it's show-time.A1a
51FFGoodneighbor01_03_MemoryWakeupIrma: Easy there, sweetheart. Easy...{empathetic, player just went through the memory of seeing his wife die again / Sad} I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no.Player Default: Those people kidnapped my son. I have to find them.A1a
52Player Default: *shocked gasp* *shaky breathing*{gently coxing the player as he's waking up from the memory / Concerned} Easy there, sweetheart. Easy...Irma: I'm so, so sorry. If I had any idea that we were going to put you through that again, I would've said no.A1a
53FFGoodneighbor01_04_IrmaScene{player just went through the memory of seeing his wife die again / Sad} Honey, I'm so, so sorry. If I had known, I would've said no.Player Default: Those people kidnapped my son. I have to find them.A
54Player Default: Those people kidnapped my son. I have to find them.{Concerned} I wouldn't even know where to start, honey. No, what you need is a detective.A1a
55{sincere, you know Nick and he's a great detective / Concerned} I have a friend. Nick Valentine. He works out of Diamond City. Trust me, honey, he's the best. He can find anyone.A1b
56Player Default: You sat back and put me through that again? You owe me.{persuaded / Apologetic} You're right. Here. A small consideration for everything you've been through.B1a
57{Concerned} But, honey? What you need is a detective. I have a friend. Nick Valentine. He works out of Diamond City.B1b
58{Concerned} If anyone could help you find your missing child, it'll be him.B1c
59Player Default: You sat back and put me through that again? You owe me.{not persuaded / Stern} Honey, I know you've been through a lot, but I gave you what the Den can offer. Nothing more or less.B2a
60{Concerned} I do feel terrible for you, and I know someone who can help. His name's Nick Valentine. He's a detective. Works out of Diamond City these days.B2b
61{Concerned} If anyone can help you find your missing child, it'll be him.B2c
62Player Default: I will NOT be recommending this place to my friends...{Concerned} I'm sorry we couldn't help you, honey. But I know someone who might.X1a
63{Concerned} His name's Nick Valentine. He's a detective. Works out of Diamond City these days.X1b
64{Concerned} If anyone can help you find your missing child, it'll be him.X1c
65Player Default: Wasn't there any other memory you could have found?{apologetic / Sad} I told you, we find the clearest memory we can for the first time. That one... stood out.Y1a
66{Concerned} You need help, sweetheart, and I know just the man. His name's Nick Valentine. He's a detective. Works out of Diamond City these days.Y1b
67{Concerned} If anyone can help you find your missing child, it'll be him.Y1c
68-{compassionate, player just went through the memory den sequence in Vault 111 / Depressed} You're very brave to put yourself through that again. Just relax. Let the memory fade back to where it belongs.A
69{you've agreed to give the player a trial run in the memory lounger} Go ahead. Sit down in the lounger.
70{you've agreed to give the player a trial run in the memory lounger} We'll start your trial run as soon as you sit down.
71{you've agreed to give the player a trial run in the memory lounger} Sit down. Relax. We'll take care of you.

MQ202[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
72MQ202_001_NickIrmaScene{Flirting} Well, well. Mister Valentine. I thought you had forgotten about little ole' me.NickValentine: May have walked out of the Den, Irma, but I'd never walk out on you.A1a
73NickValentine: May have walked out of the Den, Irma, but I'd never walk out on you.{Flirting} Hmph. Amari's downstairs, you big flirt.A1a
74-Here for Amari? She's downstairs.A
75{worried about Nick, you were close once / Concerned} Whatever you and Nick are up to, I don't need to know. Just don't let the big, metal softy hurt himself, all right?A
76{joking, you and Nick were close once} Don't let Nick spend too much time with Amari down in that lab of hers. I'll start to get jealous.A

MS04[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
77MS04_1000_IrmaKentsGone{terrified, armed men just barged in and took Kent - and old friend- moments ago, Irma calls everyone "sugar" so don't stress that word too much / Afraid} It's you! Oh sugar, I told Kent all that hero stuff was going to get you both killed!Player Default: Calm yourself. The Shroud is here to help.A
78Player Default: Calm yourself. The Shroud is here to help.{Rattled, irritated / Afraid} Please... Stop. That's what got Kent into trouble in the first place.A1a
79{Scared / Afraid} A dozen raiders barged in and snatched him.Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.A1b
80Player Default: Calm yourself. The Shroud is here to help.{Calming down a little, still rattled / Nervous} It was terrible. A dozen raiders... They just charged in and grabbed Kent. Took him away.Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.A2a
81Player Default: Take a deep breath and tell me what's happened.{Recovers a bit from hysteria, tries to tell the story coherently / Nervous} I'm sorry. I tried to stop them. One angry Raider is easy to distract, but a dozen of 'em...Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.B1a
82Player Default: I need to know what happened.{Recovers a bit from hysteria, tries to tell the story coherently / Afraid} A dozen of 'em. Armed to the teeth. Just rushed in, grabbed Kent, and then they were gone...Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.X1a
83Player Default: What happened to Kent? Where is he?{Afraid} They... they took him! Raiders. Nothing but bloodlust in their eyes. We... we couldn't stop them...Irma: When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.Y1a
84Player Default: A dozen raiders barged in and snatched him.{Grim / Somber} When they took him they... they left you a message. Just listen to Kent's radio station. It keeps playing it over and over again.A1a
85-{alternate line from before, terrified, armed men just barged in and took Kent moments ago} Oh Kent... Oh god... Oh god...
86{alternate line from before, terrified, armed men just barged in and took Kent moments ago} Please. If you can do anything. You have to save Kent.
Advertisement