Irma is the co-proprietor of the Memory Den in Goodneighbor in 2287.


The Sole Survivor upon entering the Memory Den can persuade Irma to let them relive a memory. When she asks if a memory comes to mind, the Survivor can be upfront or elusive. Depending on speech choices, she may grant the Survivor a "free trial." If they go into the memory stasis pod, a screen with "Please Stand By" appears. The pod is very similar in appearance to the virtual reality stasis pods in Vault 112 of Fallout 3. The memory that is replayed to the Survivor is that of them waking briefly and seeing their spouse shot and son kidnapped. The memory plays like an out-of-body experience. When awoken, the Survivor is distressed, and Irma apologizes for putting them through that again.

The above experience is not available if the Sole Survivor first arrives to the Memory Den with Nick, so as to analyze a certain memory.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
The Memory Den (quest)
Involved in quests: yesIcon check
The Silver Shroud


Apparel Weapon Other items On death
Feathered dress Irma's terminal password
Memory Den key


Irma appears only in Fallout 4.

Behind the scenesEdit

Irma was originally named Emma during development.


xboxoneIcon xboxone When pickpocketed or killed, Irma may not have the feathered dress in her inventory.[verified]


Mbox stub
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.