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Irma

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Gametitle-FO4
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Irma is the co-proprietor of the Memory Den in Goodneighbor in 2287.

BackgroundEdit

The Sole Survivor upon entering the Memory Den can persuade Irma to let them relive a memory. When she asks if a memory comes to mind, the Survivor can be upfront or elusive. Depending on speech choices, she may grant the Survivor a "free trial." If they go into the memory stasis pod, a screen with "Please Stand By" appears. The pod is very similar in appearance to the virtual reality cryogenic pods in Vault 112 of Fallout 3. The memory that is replayed to the Survivor is that of them waking briefly and seeing their spouse shot and son kidnapped. The memory plays like an out-of-body experience. When awoken, the Survivor is distressed, and Irma apologizes for putting them through that again.

The above experience is not available if the Sole Survivor first arrives to the Memory Den with Nick, so as to analyze a certain memory.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
The Memory Den (quest)
Involved in quests: yesIcon check
The Silver Shroud

InventoryEdit

Apparel Weapon Other items On death
Feathered dress Irma's terminal password

NotesEdit

There is very little information available about Irma, though her unique way of dressing and lounging evokes a sense of mystery in regards to her origins. A terminal in the Quincy ruins mentions a woman also referred to as only by Irma during the events leading to the Quincy Massacre. It is possible - though highly unlikely - that these two women are one and the same.

AppearancesEdit

Irma appears only in Fallout 4.

Behind the scenesEdit

Irma was originally named Emma during development.

GalleryEdit


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