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Insane survivor

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Insane survivor
Vault 106 Insane Survivor
Biography
raceHuman
affiliationVault 106
roleResident
locationVault 106
Gameplay
appearancesFallout 3
questsnone
Technical
base id0004b359
 
Gametitle-FO3
Gametitle-FO3

Insane survivors are the hostile inhabitants of Vault 106 in 2277.

Contents

BackgroundEdit

Main article: Vault 106

As part of the Vault Experiment, experimental psychoactive drugs were released into the air filtration system of Vault 106 ten days after the door was sealed. The drugs affected some, but not all residents. This is evidenced by the note To Anyone Who Gets This, which was apparently written by someone who was not affected. It seems as though the drugs sparked violence in those they affected, resulting in the "insane" killing everybody else in the vault, leaving only a few survivors.

The insane survivors present seem to be unlucky wastelanders and raiders who wandered into the Vault (see note below), and were overpowered by the still-potent drugs into thinking they were dwellers.

NotesEdit

  • None of the insane survivors of Vault 106 have Pip-boys on their arms, suggesting that they are not original inhabitants.
  • In lockers near the entrance common wasteland apparel such as leather armor can be found, suggesting they entered the Vault and changed into a Vault 106 jumpsuit.
  • Insane Survivors are armed with a Chinese officer's sword or a combat knife, items that would be common in the wasteland but impossible to find in a vault.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

InventoryEdit

Apparel Weapon Other items On death
Vault 106 jumpsuits Assorted melee weapons - -

AppearancesEdit

Insane survivors appear only in Fallout 3.

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