This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. If you want to participate, please check the project page.
The industrial hand was a tool in the Divide consisting of a mechanical glove with a circular saw blade mounted on the back, self-automated by an unknown power supply. It was used in industrial work for cutting materials such as metal or plastics, now re-purposed for use as a devastatingly powerful unarmed weapon.
The blade extends forwards when the weapon is used. Unlike other unarmed weapons, holding down the attack button when wielding the industrial hand will cause continuous damage to targets that come in contact with the blade.
This weapon is marked as "Player Only", meaning it cannot be equipped by non-player characters.
This weapon has the highest item HP of all Unarmed weapons, at 1600.
Like other automatic close combat weapons with a critical multiplier, the industrial hand checks for critical hits several times a second.
It is considered an improved holdout weapon.
The industrial hand's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
It has the highest durability of any unarmed weapon in Fallout: New Vegas, but this is balanced as automatic weapons degrade much faster than regular weapons.
The industrial hand has the highest amount of DPS when considering the Unarmed weapon category.
The industrial hand also has the highest critical damage out of all automatic Unarmed/Melee weapons, with a staggering 40, rather then a 10 like the thermic lance or 8 like the chainsaw.
The industrial hand has a unique animation when equipped, much like that of the power fist, where instead of steam/air is ejecting from the ports, dirt or dust is shown blowing out of what seems to be exhaust chambers.
This weapon works frighteningly well with the consumableWeapon binding ritual, allowing each hit to be boosted by 10, which is also unaffected by DT and DR.
xbox360pcps3 Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.[verified]
pc This weapon's sound will fail to play if the attack button is held and released continuously.[verified]